QuantumThe Hunt

Seele

A resident of the Underworld and the backbone of Wildfire. She goes by the alias "Babochka." She has a frank personality, but there is a delicate and sensitive hidden side to her deep in her heart.

View build
HP
931.4
ATK
640.3
DEF
363.8
SPD
115

At a glance

Seele is a 5-star Quantum character on the The Hunt Path, released in Version 1.0. At Level 80, the profile lists 931.4 HP, 640.3 ATK, 363.8 DEF, and 115 SPD.

Rarity
5 stars
Element
Quantum
Path
The Hunt
Release version
1.0

Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .

Profile

Element
Quantum
Path
The Hunt
Release version
1.0
Max Energy
120

Stats by level

Level 80

HP
931.4
ATK
640.3
DEF
363.8
SPD
115
CRIT Rate
5%
CRIT DMG
50%

Ascension

EXP

5,797,920

  • Traveler's Guide289
  • Adventure Log3
  • Travel Encounters3

Total

  • Credit308,000
  • Thief's Instinct15
  • Usurper's Scheme15
  • Void Cast Iron65
  • Conqueror's Will15
  1. Ascension 1

    Level 20

    • Credit4,000
    • Thief's Instinct5
  2. Ascension 2

    Level 30

    Equilibrium Level 1

    • Credit8,000
    • Thief's Instinct10
  3. Ascension 3

    Level 40

    Equilibrium Level 2

    • Credit16,000
    • Usurper's Scheme6
    • Void Cast Iron3
  4. Ascension 4

    Level 50

    Equilibrium Level 3

    • Credit40,000
    • Usurper's Scheme9
    • Void Cast Iron7
  5. Ascension 5

    Level 60

    Equilibrium Level 4

    • Credit80,000
    • Conqueror's Will6
    • Void Cast Iron20
  6. Ascension 6

    Level 70

    Equilibrium Level 5

    • Credit160,000
    • Conqueror's Will9
    • Void Cast Iron35

Skills

Basic ATK

Thwack

Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy.

Cumulative materials

Credit
240,000
Arrow of the Beast Hunter
3
Thief's Instinct
6
Arrow of the Demon Slayer
8
Usurper's Scheme
7
Arrow of the Starchaser
11
Conqueror's Will
7

Skill

Sheathed Blade

Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 220% of Seele's ATK to one designated enemy.

Cumulative materials

Credit
652,500
Thief's Instinct
9
Arrow of the Beast Hunter
3
Arrow of the Demon Slayer
15
Usurper's Scheme
13
Arrow of the Starchaser
30
Conqueror's Will
7
Guardian's Lament
3
Tracks of Destiny
2

Ultimate

Butterfly Flurry

Seele enters the Amplification state and deals Quantum DMG equal to 425% of her ATK to one designated enemy.

Cumulative materials

Credit
652,500
Thief's Instinct
9
Arrow of the Beast Hunter
3
Arrow of the Demon Slayer
15
Usurper's Scheme
13
Arrow of the Starchaser
30
Conqueror's Will
7
Guardian's Lament
3
Tracks of Destiny
2

Talent

Resurgence

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 80% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

Cumulative materials

Credit
652,500
Thief's Instinct
9
Arrow of the Beast Hunter
3
Arrow of the Demon Slayer
15
Usurper's Scheme
13
Arrow of the Starchaser
30
Conqueror's Will
7
Guardian's Lament
3
Tracks of Destiny
2

Attack

Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Technique

Phantom Illusion

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.

Traces

Major passives

Nightshade

Ascension 2

When current HP percentage is 50% or lower, reduces the chance of being attacked by enemies.

  • Credit5000
  • Arrow of the Beast Hunter3
  • Guardian's Lament1

Lacerate

Ascension 4

While Seele is in the Amplification state, her Quantum RES PEN increases by 20%.

  • Credit20000
  • Arrow of the Demon Slayer5
  • Tracks of Destiny1
  • Guardian's Lament1

Rippling Waves

Ascension 6

After using a Basic ATK, advances Seele's next action by 20%.

  • Credit160000
  • Arrow of the Starchaser8
  • Tracks of Destiny1
  • Guardian's Lament1

Nightshade

Ascension 2

When defeating an enemy target, increases this unit's DMG dealt by 50%. This effect can stack up to 3 time(s) and lasts for 3 turn(s).

  • Credit5000
  • Arrow of the Beast Hunter3
  • Guardian's Lament1

Lacerate

Ascension 4

While Seele is in the Amplification state, her Quantum RES PEN increases by 25%.

  • Credit20000
  • Arrow of the Demon Slayer5
  • Tracks of Destiny1
  • Guardian's Lament1

Rippling Waves

Ascension 6

After using a Basic ATK, advances Seele's next action by 20%.

  • Credit160000
  • Arrow of the Starchaser8
  • Tracks of Destiny1
  • Guardian's Lament1

Stat bonuses

ATK
+56%
CRIT DMG
+48%
DEF
+25%
Show individual bonuses (20)

ATK Boost

Level 1

ATK
4%
  • Credit2500
  • Thief's Instinct2

CRIT DMG Boost

Ascension 2

CRIT DMG
5.3%
  • Credit5000
  • Arrow of the Beast Hunter3
  • Thief's Instinct6

Prerequisites: Nightshade

ATK Boost

Ascension 3

ATK
4%
  • Credit10000
  • Arrow of the Demon Slayer3
  • Usurper's Scheme3

Prerequisites: CRIT DMG Boost

DEF Boost

Ascension 3

DEF
5%
  • Credit10000
  • Arrow of the Demon Slayer3
  • Usurper's Scheme3

ATK Boost

Ascension 4

ATK
6%
  • Credit20000
  • Arrow of the Demon Slayer5
  • Usurper's Scheme4

Prerequisites: Lacerate

CRIT DMG Boost

Ascension 5

CRIT DMG
8%
  • Credit45000
  • Arrow of the Starchaser3
  • Conqueror's Will3

Prerequisites: ATK Boost

ATK Boost

Ascension 5

ATK
6%
  • Credit45000
  • Arrow of the Starchaser3
  • Conqueror's Will3

DEF Boost

Ascension 6

DEF
7.5%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: Rippling Waves

CRIT DMG Boost

Level 75

CRIT DMG
10.7%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: DEF Boost

ATK Boost

Level 80

ATK
8%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: DEF Boost

ATK Boost

Level 1

ATK
4%
  • Credit2500
  • Thief's Instinct2

CRIT DMG Boost

Ascension 2

CRIT DMG
5.3%
  • Credit5000
  • Arrow of the Beast Hunter3
  • Thief's Instinct6

Prerequisites: Nightshade

ATK Boost

Ascension 3

ATK
4%
  • Credit10000
  • Arrow of the Demon Slayer3
  • Usurper's Scheme3

Prerequisites: CRIT DMG Boost

DEF Boost

Ascension 3

DEF
5%
  • Credit10000
  • Arrow of the Demon Slayer3
  • Usurper's Scheme3

ATK Boost

Ascension 4

ATK
6%
  • Credit20000
  • Arrow of the Demon Slayer5
  • Usurper's Scheme4

Prerequisites: Lacerate

CRIT DMG Boost

Ascension 5

CRIT DMG
8%
  • Credit45000
  • Arrow of the Starchaser3
  • Conqueror's Will3

Prerequisites: ATK Boost

ATK Boost

Ascension 5

ATK
6%
  • Credit45000
  • Arrow of the Starchaser3
  • Conqueror's Will3

DEF Boost

Ascension 6

DEF
7.5%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: Rippling Waves

CRIT DMG Boost

Level 75

CRIT DMG
10.7%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: DEF Boost

ATK Boost

Level 80

ATK
8%
  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will8

Prerequisites: DEF Boost

Skill enhancements

Thwack

Ascension 6

Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy.

  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will4

Sheathed Blade

Ascension 6

Increases Seele's SPD by 25% for 2 turn(s) and deals Quantum DMG equal to 220% of Seele's ATK to one designated enemy.

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Butterfly Flurry

Ascension 6

Seele enters the Amplification state and deals Quantum DMG equal to 425% of her ATK to one designated enemy.

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Resurgence

Ascension 6

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG of Seele's attacks by 80% for 1 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Phantom Illusion

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering battle by attacking enemies, Seele will immediately enter the Amplification state.

Thwack

Ascension 6

Deals Quantum DMG equal to 100% of Seele's ATK to one designated enemy.

  • Credit160000
  • Arrow of the Starchaser8
  • Conqueror's Will4

Sheathed Blade

Ascension 6

Increases Seele's SPD by 25% for 3 turn(s) and deals Quantum DMG equal to 360% of Seele's ATK to one designated enemy. After an ally target attacks, if the attack target's current HP percentage is 50% or below, Seele will automatically use her Skill at that target 1 time. This Skill does not consume Skill Points or regenerate Energy. This effect can only be triggered 1 time per turn and resets at the start of Seele's turn. If there are no valid targets to attack, she attacks the enemy target with the lowest HP percentage instead.

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Butterfly Flurry

Ascension 6

Seele enters the Amplification state and deals Quantum DMG equal to 720% of her ATK to one designated enemy.

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Resurgence

Ascension 6

Enters the Amplification state upon defeating an enemy with Basic ATK, Skill, or Ultimate, and receives an extra turn. While in the Amplification state, increases the DMG dealt by Seele increases by 80% for 3 turn(s). Enemies defeated in the extra turn provided by "Resurgence" will not trigger another "Resurgence."

  • Credit300000
  • Arrow of the Starchaser14
  • Tracks of Destiny1
  • Guardian's Lament1

Phantom Illusion

After using her Technique, Seele gains Stealth for 20 second(s). While Stealth is active, Seele cannot be detected by enemies. And when entering combat by attacking enemies, Seele will immediately enter the Amplification state and deals Quantum DMG equal to Seele's Skill DMG multiplier to random enemy target 1 time. This DMG is a guaranteed CRIT Hit.

Eidolons

E1

Extirpating Slash

When dealing DMG to an enemy whose HP percentage is 80% or lower, increases CRIT Rate by 15%.

E2

Dancing Butterfly

The SPD Boost effect of Seele's Skill can stack up to 2 time(s).

E3

Dazzling Tumult

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Flitting Phantasm

Seele regenerates 15 Energy when she defeats an enemy.

E5

Piercing Shards

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Shattering Shambles

After attacking with Ultimate, Seele inflicts "Butterfly Flurry" on the attacked enemy target for 1 turn(s). Enemies in "Butterfly Flurry" will additionally take 1 instance of Quantum Additional DMG equal to 15% of Seele's Ultimate DMG every time they are attacked. If the target is defeated by the "Butterfly Flurry" state's Additional DMG triggered by other allies' attacks, Seele's Talent will not be triggered. When Seele is knocked down, the "Butterfly Flurry" inflicted on the enemies will be removed.

Story

Character Details

A spirited and valiant member of Wildfire who grew up in the perilous Underworld of Belobog. She is accustomed to being on her own. The protectors and the protected, the oppressors and the oppressed... The world Seele grew up knowing was just a simple dichotomy... That is, until "that girl" appeared.

Character Story: Part IUnlocked at Character Level 20

Seele's first fight in her life was for herself. Back then, she would wander aimlessly through the alleyways each day. When she was thirsty, she'd beg for water at the orphanage. When she was hungry, she'd swap scraps she found with the merchants for biscuits. Everyone in the dark side of Rivet Town knew that fearless homeless girl, and everyone was keen to avoid this wild, stubborn little rascal. One hot evening, she felt very thirsty from too much playing. She arrived at the orphanage to discover the bucket containing water from the well is almost empty. Another shriveled homeless man was also there trying to get a drink — and after a power struggle which involved fists and even teeth, the man fled and Seele earned the right to slake her thirst alone. Seele saw the man three days later. Through the window of the clinic, she saw that wizened figure at death's door, lying on a stretcher. Ever since then, she's always left a little water in the bucket for the people coming later.

Character Story: Part IIUnlocked at Character Level 40

As a child, Seele only ever went up to the Overworld once. That was after she'd met Oleg — who at the time was still captain of the Underworld's Silvermane Guards. Oleg hid Seele in his supply bag one day and took her up to the Overworld by cable car to give her a peek at the city she yearned for. Seele followed Oleg around the sights of Belobog, eating delicious foods and dressing up in splendid clothes beyond her wildest imagination. She scared off a group of kids with her uncouth miner slang, which caused Oleg to burst out into laughter. Those two short days were full of joy and laughter. Before leaving that evening, they sat on a bench in the Executive Plaza as Seele stared at the restaurant opposite them. "Was the Overworld fun, Seele? Wanna come back again later?" "Can I ask you something?" "...What's up? Ask away." "Those Overworlders are only eating half their meal, and threw the rest away." "..." "Do they know that people down below haven't got enough food to eat?" "..." Oleg saw how a look of gloom passed over her tender face. "Let's go back, Oleg. I don't want to come back here again."

Character Story: Part IIIUnlocked at Character Level 60

Lying on the clinic's bed, Seele is finally able to calm herself down as she silently thought over her experiences since becoming a member of Wildfire. Injuries and blood are routine occurrences for her. Seele has a better-than-average tolerance for pain, which allows her to fully unleash herself in combat — ignoring any lingering bumps and bruises. Wounds will always heal, just as the threat of the Fragmentum will always grow. Just as people always return to their boring lives once rescued. Sometimes, a misconception would pop up in Seele's mind, as if time in the Underworld had come to a standstill... It somehow seems that all the efforts she and Wildfire had made are all in vain. The doctor comes over and gently asks about her injury. Seele struggles to organize words, and conveys her confusion to the doctor. "What's more important than miracles, Seele," the doctor says with a smile as she places her palm lightly on Seele's forehead, "is to protect people's hopes for miracles."

Character Story: Part IVUnlocked at Character Level 80

The Administrative District Plaza is a crowded place, and it's where almost half the residents of Belobog are now gathering. Suppressing her disdain for bustling crowds, Seele scans across the faces in the Plaza with her careful gaze. Her hard work pays off, and she soon locks onto a target. A man wearing a gray hat, his hands in his pockets, is scuttling back and forth through the crowds while slyly looking from side to side with a sharp expression. After confirming that nobody is watching — at least, so he thinks — the man reaches out to grab the satchel of the woman beside him. But before his fingers could reach the bag's zip, a slender but forceful hand quickly grabs his wrist. He nearly cries out with the pain, but Seele clasps her other hand over his mouth. "Not a peep from you." The majestic cry of horns resounds throughout the skies, and the bustling crowd falls silent immediately. A man in a comical outfit rushes to the podium, and shouts in a piercing voice — "Ladies and gentlemen! For the ribbon-cutting part of this ceremony, please welcome to the stage — the Supreme Guardian herself, Madam Bronya Rand!" Deafening cheers erupt from the plaza. Seele quietly pulls the pickpocket out of the crowd during the ruckus, and escorts him to the Silvermane Guards on duty. She turns to look back at the distant stage, and briefly locks eyes with the woman in the white dress. The Supreme Guardian flashes her an ever-so-brief smile, and Seele nods slightly in response. And then, they go their separate ways — one stepping into the light, the other into the shadows. — One day, they will finally meet again.

Voice

First Meeting

Hey, I'm Seele. I'm a member of Wildfire down here in the Underworld. Wanna help me forge a future for the people?

About Natasha

I learned when I was a kid that temper tantrums won't get you anywhere with Nat... Let's just say she knew how to give you a taste of your own medicine.

About Clara

That girl doesn't talk much, but... I know she doesn't see us as her enemy.

About Svarog

Heh, Svarog's always going on about "humanity's endless conflicts," but you don't get peace by offering everything up on a silver platter.

About Sampo

If you need something done, he might be your man. But if you feel like befriending him, do yourself a favor: don't.

About Hook

Don't let her appetite for chaos fool you — I think that kid's going places.

About Oleg

I probably owe my life to the chief.

About Bronya

It was the first time both of us had seen Belobog's real sky... the same sky.

About Luka

You think I'm too competitive? Ha, guess you haven't met Luka.

Eidolon Activation

Where there's hope, there's the will to fight.

Character Ascension

Good news...? I'll take it.

Greeting

Right on time — let's start the patrol.

Max Level Reached

Ha, try standing in my way now.

Trace Activation

Aha, that'll come in handy.

Added to Team With Hook

Hook? Shouldn't you be in... *sigh* Fine, just stay close.

Added to Team With Bronya

I'll take the front line. Stay safe, Bronya.

Added to Team With Natasha

Managed to grab some sleep, Nat? Don't burn yourself out.

Added to Team With Luka

Pair up with him? *sigh* Alright, Luka, let's do this.

Parting

Hey, you're about to fall asleep on your feet. Don't push yourself — I got this. Go get some rest.

About Self: Childhood

Me as a child? Hook times ten.

Chat: Life Underground

We may live underground, but we won't be buried by this city.

Battle Begins: Weakness Break

So you are afraid of me.

Battle Begins: Danger Alert

*sigh* Great.

Turn Begins 1

What a headache.

Turn Begins 2

Don't mess with me.

Turn Idling

Come on, I wanna try something out.

Basic ATK

Who's next?

Hit by Light Attack

Ahhh.

Hit by Heavy Attack

Argh, only a scratch.

Ultimate: Activate

I'll free you from your chains.

Hobbies

I like to keep my scythe sharp so I can get a good night's sleep on it.

Ultimate: Unleash

Disappear among the sea of butterflies, illusions of the past!

Talent

Let me end your misery.

Downed

I can still fight...

Return to Battle

It's not over yet.

Health Recovery

Thanks.

Battle Won

A sharp scythe needs targets.

Treasure Opening 1

Time well spent.

Successful Puzzle-Solving 1

Not bad at all.

Enemy Target Found

Enemies ahead... up for a scrap?

Returning to Town

Let's take it in turns. You rest, I'll stand guard.

Annoyances

I'm over it now, but... when I was young, I used to keep my favorite comic books in the clinic. Then the other kids started borrowing them... permanently.

Treasure Opening 2

Mm-hmm, not bad.

Precious Treasure Opening

Hey! Pretty generous.

Successful Puzzle-Solving 2

That was unnecessarily difficult...

Something to Share

The chief's right — sometimes a sharp blade is the only way to get people to come to their senses.

Knowledge

Hmm... Can I see this Pom-Pom? Sounds like a talking teddy bear to me.

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