Archer
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast champion of justice.
View build- HP
- 1,164.2
- ATK
- 620.9
- DEF
- 485.1
- SPD
- 105
At a glance
Archer is a 5-star Quantum character on the The Hunt Path, released in Version 3.4. At Level 80, the profile lists 1,164.2 HP, 620.9 ATK, 485.1 DEF, and 105 SPD.
- Rarity
- 5 stars
- Element
- Quantum
- Path
- The Hunt
- Release version
- 3.4
Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .
Profile
- Element
- Quantum
- Path
- The Hunt
- Release version
- 3.4
- Max Energy
- 220
Stats by level
Level 80
- HP
- 1,164.2
- ATK
- 620.9
- DEF
- 485.1
- SPD
- 105
- CRIT Rate
- 5%
- CRIT DMG
- 50%
Ascension
EXP
5,797,920
- Traveler's Guide289
- Adventure Log3
- Travel Encounters3
Total
- Credit308,000
- Extinguished Core15
- Glimmering Core15
- Darkveil Moonlight65
- Squirming Core15
Ascension 1
Level 20
- Credit4,000
- Extinguished Core5
Ascension 2
Level 30
Equilibrium Level 1
- Credit8,000
- Extinguished Core10
Ascension 3
Level 40
Equilibrium Level 2
- Credit16,000
- Glimmering Core6
- Darkveil Moonlight3
Ascension 4
Level 50
Equilibrium Level 3
- Credit40,000
- Glimmering Core9
- Darkveil Moonlight7
Ascension 5
Level 60
Equilibrium Level 4
- Credit80,000
- Squirming Core6
- Darkveil Moonlight20
Ascension 6
Level 70
Equilibrium Level 5
- Credit160,000
- Squirming Core9
- Darkveil Moonlight35
Skills
Basic ATK
Kanshou and Bakuya
Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.
Cumulative materials
- Credit
- 240,000
- Meteoric Bullet
- 3
- Extinguished Core
- 6
- Destined Expiration
- 8
- Glimmering Core
- 7
- Countertemporal Shot
- 11
- Squirming Core
- 7
Skill
Caladbolg II: Fake Spiral Sword
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
Cumulative materials
- Credit
- 652,500
- Extinguished Core
- 9
- Meteoric Bullet
- 3
- Destined Expiration
- 15
- Glimmering Core
- 13
- Countertemporal Shot
- 30
- Squirming Core
- 7
- Guardian's Lament
- 3
- Tracks of Destiny
- 2
Ultimate
Unlimited Blade Works
Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
Cumulative materials
- Credit
- 652,500
- Extinguished Core
- 9
- Meteoric Bullet
- 3
- Destined Expiration
- 15
- Glimmering Core
- 13
- Countertemporal Shot
- 30
- Squirming Core
- 7
- Guardian's Lament
- 3
- Tracks of Destiny
- 2
Talent
Mind's Eye (True)
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
Cumulative materials
- Credit
- 652,500
- Extinguished Core
- 9
- Meteoric Bullet
- 3
- Destined Expiration
- 15
- Glimmering Core
- 13
- Countertemporal Shot
- 30
- Squirming Core
- 7
- Guardian's Lament
- 3
- Tracks of Destiny
- 2
Attack
Attack
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Technique
Clairvoyance
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Traces
Major passives
Projection Magecraft
Ascension 2
When Archer is on the field, increases the maximum Skill Point limit by 2.
- Credit5000
- Meteoric Bullet3
- Guardian's Lament1
Hero of Justice
Ascension 4
When Archer enters combat, gains 1 point(s) of Charge.
- Credit20000
- Destined Expiration5
- Tracks of Destiny1
- Guardian's Lament1
Guardian
Ascension 6
After allies gain a Skill Point, if there are 4 Skill Points or more, increases Archer's CRIT DMG by 120% for 1 turn(s).
- Credit160000
- Countertemporal Shot8
- Tracks of Destiny1
- Guardian's Lament1
Stat bonuses
- Quantum DMG
- +22.4%
- ATK
- +18%
- CRIT Rate
- +6.7%
Show individual bonuses (10)Hide individual bonuses
DMG Boost: Quantum
Level 1
- Quantum DMG
- 3.2%
- Credit2500
- Extinguished Core2
ATK Boost
Ascension 2
- ATK
- 4%
- Credit5000
- Meteoric Bullet3
- Extinguished Core6
Prerequisites: Projection Magecraft
DMG Boost: Quantum
Ascension 3
- Quantum DMG
- 3.2%
- Credit10000
- Destined Expiration3
- Glimmering Core3
Prerequisites: ATK Boost
CRIT Rate Boost
Ascension 3
- CRIT Rate
- 2.7%
- Credit10000
- Destined Expiration3
- Glimmering Core3
DMG Boost: Quantum
Ascension 4
- Quantum DMG
- 4.8%
- Credit20000
- Destined Expiration5
- Glimmering Core4
Prerequisites: Hero of Justice
ATK Boost
Ascension 5
- ATK
- 6%
- Credit45000
- Countertemporal Shot3
- Squirming Core3
Prerequisites: DMG Boost: Quantum
DMG Boost: Quantum
Ascension 5
- Quantum DMG
- 4.8%
- Credit45000
- Countertemporal Shot3
- Squirming Core3
CRIT Rate Boost
Ascension 6
- CRIT Rate
- 4%
- Credit160000
- Countertemporal Shot8
- Squirming Core8
Prerequisites: Guardian
ATK Boost
Level 75
- ATK
- 8%
- Credit160000
- Countertemporal Shot8
- Squirming Core8
Prerequisites: CRIT Rate Boost
DMG Boost: Quantum
Level 80
- Quantum DMG
- 6.4%
- Credit160000
- Countertemporal Shot8
- Squirming Core8
Prerequisites: CRIT Rate Boost
Skill enhancements
Kanshou and Bakuya
Ascension 6
Deals Quantum DMG equal to 100% of Archer's ATK to one designated enemy.
- Credit160000
- Countertemporal Shot8
- Squirming Core4
Caladbolg II: Fake Spiral Sword
Ascension 6
Enters the "Circuit Connection" state. Deals Quantum DMG equal to 360% of Archer's ATK to one designated enemy. After using Skill in the "Circuit Connection" state, the current turn does not end, and the DMG dealt by Archer's Skill increases by 100%. This effect can stack up to 2 time(s), lasting until he exits the "Circuit Connection" state. After actively using Skill 5 time(s) or when Skill Points are insufficient to use Skill again, exits the "Circuit Connection" state. After all enemy targets have been defeated in each wave, exits the "Circuit Connection" state.
- Credit300000
- Countertemporal Shot14
- Tracks of Destiny1
- Guardian's Lament1
Unlimited Blade Works
Ascension 6
Deals Quantum DMG equal to 1000% of Archer's ATK to one designated enemy and gains 2 point(s) of Charge, up to a maximum of 4.
- Credit300000
- Countertemporal Shot14
- Tracks of Destiny1
- Guardian's Lament1
Mind's Eye (True)
Ascension 6
After Archer's teammates attack enemy targets, Archer consumes 1 Charge and immediately launches Follow-Up ATK on the primary target, dealing Quantum DMG equal to 200% of Archer's ATK and recovering 1 Skill Point. If the target is defeated before this Follow-Up ATK is launched, the Follow-Up ATK will be directed at one random enemy instead.
- Credit300000
- Countertemporal Shot14
- Tracks of Destiny1
- Guardian's Lament1
Clairvoyance
Immediately attacks enemies. After entering combat, deals Quantum DMG equal to 200% of Archer's ATK to all enemies and gains 1 point(s) of Charge.
Eidolons
E1
The Unreached Dream
After using Skill 3 time(s) within one turn, recovers 2 Skill Point(s) for allies.
E2
The Unfulfilled Happiness
When using Ultimate, reduces the enemy target's Quantum RES by 20%, and applies Quantum Weakness to it, lasting for 2 turn(s).
E3
The Untamed Will
Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
E4
The Unsung Life
Increases the Ultimate DMG dealt by 150%.
E5
The Nameless Watch
Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
E6
The Endless Pilgrimage
When the turn starts, recovers 1 Skill Point for allies. The maximum number of stacks allowed for the DMG boost effect provided by this unit's Skill increases by 1. The Skill DMG dealt ignores 20% of DEF.
Story
Character Details
Despair plays in cycles between the past and future. Countless ideals were incinerated before that red garment. Yet, do not let this smear of ashes fool you — Should someone create a phantasmal sweet dream under the guise of false ideals, then he will burn again, facing down the hypocrites of the world till the very end. No matter where he is, he always remains the steadfast hero of justice.
Character Story: Part IUnlocked at Character Level 20
Most days, the man conducts himself as a composed realist who efficiently completes his tasks. But similar to seasoned office workers of a certain age, he sometimes betrays the pessimism that experience brings, which fuels a disgust with himself, leading to sharp-tongued comments that slip out whether he intends them or not. "No, that's not quite right." "Most people never overcome the self-loathing that accumulates with age because they can never truly confront the person they once were." "Not that confrontation is always beneficial." "...Let's just move on from this topic." In essence, as long as he avoids direct confrontation with his less mature former self or anyone who resembles that person, the man proves himself an exceptionally stable and mature Servant. While he occasionally grumbles about his current responsibilities, he fulfills every task with absolute dedication and meticulous care. — Though it bears mentioning that his complaints often cut with such precision and insight that observers wonder if he once pursued a career as an author. "I can't help being brutally honest. It's in my nature. Truthfully, would anyone who's had their life disrupted by such an irrational, demanding young lady turn out any differently?"
Character Story: Part IIUnlocked at Character Level 40
The man's journey began in a time of turmoil. Like a persistent gadfly that refuses to settle, having lived through the Holy Grail War as a mere mortal, he abandoned his homeland for the world's most volatile regions, raising the banner of righteous judgment — determined to become a hero of justice. But his journey proved anything but easy. Throughout the world, the man sparked numerous armed rebellions, yet strangely, not one prevailed. Despite escaping over ten assassination plots, hundreds of ambushes, and even several execution squads, he found himself facing the gallows during a short visit to his homeland, betrayed by a former friend. But that's not why he resents his former self... At least, not the failures. What he truly loathes is that idealistic boy who dreamed of becoming a companion of justice, yet knew nothing of the price such a journey would demand. Enforcing one's justice necessitates robbing another of freedom. Implementing justice for thousands inevitably means mountains of severed heads and rivers of blood. Justice may sound like a beautiful word — but its unbearable weight is sufficient to drown the young dreamer in the very ocean of ideals he cherished. "I've expressed similar thoughts before, but those were simply moments of frustration speaking." "Our environment and emotions can dramatically reshape who we are. Even completely identical beings might make entirely different choices when standing at fate's crossroads." "Those who resemble me aren't necessarily me, and those who are me don't necessarily resemble me. After all, no one can find salvation beyond the boundaries of their own perspective." Ideals will always trample competing ideals, and destinies inevitably destroy other destinies. The young aren't blind to these realities. But a true companion of justice must remain fearless despite knowing this, as the man has finally learned to value this quality.
Character Story: Part IIIUnlocked at Character Level 60
Kanshou and Bakuya, these twin blades are the man's weapons of choice, continuously reproduced through Projection Magecraft without a second thought for how many break in battle. Theoretically, any armament the man comprehends thoroughly can be "projected as a counterfeit countless times." However, due to some entanglements of karma, the man's Projection magecraft only reaches absolute perfection when creating objects that qualify as "swords." "Sounds like a merchant selling knockoffs? Well, that's about right." "It's hardly the most honorable approach, but it's perfectly tailored for dealing with those self-important types who fabricate rules just to stand above others and exert their authority." According to ancient legend, Kanshou and Bakuya were master swordsmiths. A husband-and-wife duo who exhausted every conceivable method attempting to overcome a fundamental limitation: That craftsmen couldn't control the quality of their forged blades, leaving each creation to fate's whims. From this point, the tale branches into numerous versions. One claims that Bakuya sacrificed herself to the furnace, becoming one with the molten metal, enabling Kanshou to forge blades of unprecedented perfection that would never be equaled. In the more widely celebrated version, a tyrannical ruler, frustrated by the slow pace of sword forging, executed Kanshou after receiving the masterpiece blades. Then, Bakuya escaped to the countryside with their child. Years later, this grown child encountered a wandering swordsman, and together they plotted revenge against the tyrant, a confrontation where all three ultimately perished together. Does the man's own destiny mirror these ancient tales? If similarities exist, what did he ultimately sacrifice? Himself, his companions, or perhaps some cherished ideal? No one knows. What people do know is that he offered himself as its foundation for the sword residing in his heart — His body serving as steel, his blood as flame. Though he crafted thousands of blades throughout his journey, in the end, he stood empty-handed, possessing nothing at all. Just like his Unlimited Blade Worksmindscape. "But isn't this precisely what life is about?" "No sword can remain in one person's possession forever. You must either store it away, pass it to another's hands, or... use it until its very last moment." "And only then, can you truly start again with a clean slate."
Character Story: Part IVUnlocked at Character Level 80
Within the Holy Grail War's formal classification system, the man is categorized as Archera bow user. This designation might seem like a subtle mockery for someone whose very essence revolves around "swords," yet the man himself remains completely unbothered by this apparent contradiction. "Let's be practical. Isn't eliminating enemies from a distance far more efficient than facing them head-on?" "Or were you expecting me to act like those Sabersswordmasters, unleashing devastating beams of light that level everything? Don't be absurd. I'm just an ordinary person without their overwhelming magical energy reserves." However, contrary to his statements, the man never hesitates to engage in close combat when the situation demands it. Leveraging his practically infinite supply of "Kanshou and Bakuya," he uses dazzlingly complex sword skills that leave opponents struggling to defend themselves. "If regular bullets could get the job done, I wouldn't bother going through all this trouble." "But if you really wanna learn this move? Spend some time in the kitchen. Start by getting good with a knife." "I'm not messing around. Cooking teaches you a lot if you actually think about it. Take meal prep, for instance. You want a great dish on the table fast? You gotta break down every step, figure out what can be done at the same time, and streamline the whole process. Once you get the hang of that mindset, you'll start applying it to everything in your life. It saves you a ton of time." "Same with cooking temps. Newbies always think stir-frying means tossing everything into the pan in order until it's all cooked through." "That works fine for stuff that can take the heat. But other ingredients? They've got their own ideal cooking time and temp, so they don't always get along." "So most of the time, you've gotta sort your ingredients, adjust the heat for each one, and pull them off the burner at just the right moment. Then, bring everything back together to finish the dish balanced, flavorful, and just right." Once he starts talking about cooking, the guy shifts gears entirely. Gone is his usual short-and-sharp talk. Instead, he dives into these long, thoughtful monologues, full of hard-won insight. For a man who's spent his whole life on the battlefield, it seems like what defines him isn't justice or suffering, but something quieter. Something like the everyday warmth of a home-cooked meal. "Like I said before, if you could take out your enemies from a distance with a sniper shot, nobody would risk getting up close and personal. It's the same when it comes to fate." "I exist to prove one thing: somewhere out there, in a corner of the world, there are people who have no choice but to fight fate in brutal, hand-to-hand combat, every single day. Because if they don't, they die." "I fought for them once. But the world only changed because people kept going, kept fighting fate without pause." "As for me... I'm just a man with nothing left, who's still a long way from ever reaching utopiabeating fate." One thing's for sure: He's not turning away from his mission to save humanity. Just like he never says no to cooking for his friends.











