ImaginaryHarmony

Trailblazer (Imaginary, Male)

A boy who boarded the Astral Express. He chose to travel with the Astral Express to eliminate the dangers posed by the Stellaron.

View build
HP
1,086.6
ATK
446.3
DEF
679.1
SPD
105

At a glance

Trailblazer (Imaginary, Male) is a 5-star Imaginary character on the Harmony Path, released in Version 2.2. At Level 80, the profile lists 1,086.6 HP, 446.3 ATK, 679.1 DEF, and 105 SPD.

Rarity
5 stars
Element
Imaginary
Path
Harmony
Release version
2.2

Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .

Profile

Element
Imaginary
Path
Harmony
Release version
2.2
Max Energy
140

Stats by level

Level 80

HP
1,086.6
ATK
446.3
DEF
679.1
SPD
105
CRIT Rate
5%
CRIT DMG
50%

Ascension

EXP

5,797,920

  • Traveler's Guide289
  • Adventure Log3
  • Travel Encounters3

Total

  • Credit246,400
  • Thief's Instinct12
  • Usurper's Scheme13
  • Enigmatic Ectostella28
  • Conqueror's Will12
  1. Ascension 1

    Level 20

    • Credit3,200
    • Thief's Instinct4
  2. Ascension 2

    Level 30

    Equilibrium Level 1

    • Credit6,400
    • Thief's Instinct8
  3. Ascension 3

    Level 40

    Equilibrium Level 2

    • Credit12,800
    • Usurper's Scheme5
    • Enigmatic Ectostella4
  4. Ascension 4

    Level 50

    Equilibrium Level 3

    • Credit32,000
    • Usurper's Scheme8
    • Enigmatic Ectostella6
  5. Ascension 5

    Level 60

    Equilibrium Level 4

    • Credit64,000
    • Conqueror's Will5
    • Enigmatic Ectostella8
  6. Ascension 6

    Level 70

    Equilibrium Level 5

    • Credit128,000
    • Conqueror's Will7
    • Enigmatic Ectostella10

Skills

Basic ATK

Swing Dance Etiquette

Deals Imaginary DMG equal to 100% of the Trailblazer's ATK to one designated enemy target.

Cumulative materials

Credit
192,000
Firmament Note
2
Thief's Instinct
4
Celestial Section
6
Usurper's Scheme
5
Heavenly Melody
8
Conqueror's Will
5

Skill

Halftime to Make It Rain

Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 50% of the Trailblazer's ATK to a random enemy.

Cumulative materials

Credit
522,000
Thief's Instinct
6
Firmament Note
2
Celestial Section
12
Usurper's Scheme
10
Heavenly Melody
23
Conqueror's Will
5
Past Evils of the Borehole Planet Disaster
3
Tracks of Destiny
1

Ultimate

All-Out Footlight Parade

Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 30%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.

Cumulative materials

Credit
522,000
Thief's Instinct
6
Firmament Note
2
Celestial Section
12
Usurper's Scheme
10
Heavenly Melody
23
Conqueror's Will
5
Past Evils of the Borehole Planet Disaster
3
Tracks of Destiny
1

Talent

Full-on Aerial Dance

The Trailblazer immediately regenerates 10.0 Energy when an enemy target's Weakness is Broken.

Cumulative materials

Credit
522,000
Thief's Instinct
6
Firmament Note
2
Celestial Section
12
Usurper's Scheme
10
Heavenly Melody
23
Conqueror's Will
5
Past Evils of the Borehole Planet Disaster
3
Tracks of Destiny
1

Attack

Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Technique

Now! I'm the Band!

After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).

Traces

Major passives

Dance With the One

Ascension 2

When the number of enemy targets on the field is (≥5)/4/3/2/1, the Super Break DMG triggered by the Backup Dancer effect increases by 20%/30%/40%/50%/60%.

  • Credit4000
  • Firmament Note2
  • Past Evils of the Borehole Planet Disaster1

Shuffle Along

Ascension 4

When using Skill, additionally increases the Toughness Reduction of the first instance of DMG by 100%.

  • Credit16000
  • Celestial Section4
  • Tracks of Destiny1
  • Past Evils of the Borehole Planet Disaster1

Hat of the Theater

Ascension 6

After ally targets break weakness, additionally delays the action of the enemy target by 30%.

  • Credit128000
  • Heavenly Melody6
  • Tracks of Destiny1
  • Past Evils of the Borehole Planet Disaster1

Stat bonuses

Break Effect
+37.3%
Imaginary DMG
+14.4%
Effect RES
+10%
Show individual bonuses (10)

Break Boost

Level 1

Break Effect
5.3%
  • Credit2000
  • Thief's Instinct2

DMG Boost: Imaginary

Ascension 2

Imaginary DMG
3.2%
  • Credit4000
  • Firmament Note2
  • Thief's Instinct4

Prerequisites: Dance With the One

Break Boost

Ascension 3

Break Effect
5.3%
  • Credit8000
  • Celestial Section2
  • Usurper's Scheme2

Prerequisites: DMG Boost: Imaginary

Effect RES Boost

Ascension 3

Effect RES
4%
  • Credit8000
  • Celestial Section2
  • Usurper's Scheme2

Prerequisites: Break Boost

Break Boost

Ascension 4

Break Effect
8%
  • Credit16000
  • Celestial Section4
  • Usurper's Scheme3

Prerequisites: Shuffle Along

DMG Boost: Imaginary

Ascension 5

Imaginary DMG
4.8%
  • Credit36000
  • Heavenly Melody2
  • Conqueror's Will2

Prerequisites: Break Boost

Break Boost

Ascension 5

Break Effect
8%
  • Credit36000
  • Heavenly Melody2
  • Conqueror's Will2

Prerequisites: Break Boost

Effect RES Boost

Ascension 6

Effect RES
6%
  • Credit128000
  • Heavenly Melody6
  • Conqueror's Will6

Prerequisites: Hat of the Theater

DMG Boost: Imaginary

Level 75

Imaginary DMG
6.4%
  • Credit128000
  • Heavenly Melody6
  • Conqueror's Will6

Prerequisites: Effect RES Boost

Break Boost

Level 80

Break Effect
10.7%
  • Credit128000
  • Heavenly Melody6
  • Conqueror's Will6

Prerequisites: Effect RES Boost

Skill enhancements

Swing Dance Etiquette

Ascension 6

Deals Imaginary DMG equal to 100% of the Trailblazer's ATK to one designated enemy target.

  • Credit128000
  • Heavenly Melody6
  • Conqueror's Will3

Halftime to Make It Rain

Ascension 6

Deals Imaginary DMG equal to 50% of the Trailblazer's ATK to one designated enemy target and additionally deals DMG for 4 times, with each time dealing Imaginary DMG equal to 50% of the Trailblazer's ATK to a random enemy.

  • Credit240000
  • Heavenly Melody11
  • Tracks of Destiny1
  • Past Evils of the Borehole Planet Disaster1

All-Out Footlight Parade

Ascension 6

Grants all allies the Backup Dancer effect, lasting for 3 turn(s). This duration decreases by 1 at the start of Trailblazer's every turn. Allies with the Backup Dancer effect have their Break Effect increased by 30%. And when they attack enemy targets that are in the Weakness Broken state, the Toughness Reduction of the attack will be converted into 1 instance of Super Break DMG.

  • Credit240000
  • Heavenly Melody11
  • Tracks of Destiny1
  • Past Evils of the Borehole Planet Disaster1

Full-on Aerial Dance

Ascension 6

The Trailblazer immediately regenerates 10.0 Energy when an enemy target's Weakness is Broken.

  • Credit240000
  • Heavenly Melody11
  • Tracks of Destiny1
  • Past Evils of the Borehole Planet Disaster1

Now! I'm the Band!

After the Technique is used, at the start of the next battle, all allies' Break Effect increases by 30%, lasting for 2 turn(s).

Eidolons

E1

Best Seat in the House

After using Skill for the first time, immediately recovers 1 Skill Point(s).

E2

Jailbreaking Rainbowwalk

When the battle starts, the Trailblazer's Energy Regeneration Rate increases by 25%, lasting for 3 turn(s).

E3

Sanatorium for Rest Notes

Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E4

Dove in Tophat

While the Trailblazer is on the field, increases the Break Effect of all teammates (excluding the Trailblazer), by an amount equal to 15% of the Trailblazer's Break Effect.

E5

Poem Favors Rhythms of Old

Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E6

Tomorrow, Rest in Spotlight

The number of additional DMG applications by the Skill increases by 2.

Story

About "You"Unlocked after completing the Trailblaze Mission "The Voyage Continues."

A girl/boy, Trailblazer, decides to travel with the Astral Express to eliminate the threat of the Stellaron.

Your "Story": Part IUnlocked after completing the Trailblaze Mission "The Voyage Continues."

You don't remember much. You're not from around here, nor did you come from elsewhere. You're not really going anywhere— Just then, that indistinct voice whispers into your ear. That sorrowful and tender persuasion, that deceptive goading... The seeds take root. You open your eyes, and the speaker is no longer there. But there are more and more voices, and they are getting clearer and clearer. Some give easygoing care, some calmly provide advice, some speak firm support, and some gift gentle direction... You see the silken thread being woven to form tomorrow. A huge beast descends from infinity, golden pupils stare down from the darkness, and you are no longer abandoned by the past. You will also set upon a long journey, and the thorns you have stepped on have become your path. The train whistles, wishing you a successful journey to the coming future ...by your own will.

Your "Story": Part IIUnlocked after completing Trailblaze Mission "Silent Galaxy."

You have arrived at the "City of Preservation." Behind the snow curtain, the wind lashes like steel blades, but the kindling burns on. Distant lands won't hear them, and the earth trembles in kind, with only the wailing crowds braving the wind. After facing foreign enemies, the Eternal Freeze, and reality's fissures, a rot begins to fester within the fort. You try lending a helping hand, but are forsaken. Some once looked down on you and misunderstood you, but still you stood by their side and helped them find their way. More care about you and worry about you. They face their suffering, and find the cure for the distressed. Eventually, they come to your side. In the ice and snow, you are like a fire, protecting the soul of this world …Even though you must scorch yourself day and night.

Your "Story": Part IIIUnlocked after completing Trailblaze Mission "And on the Eighth Day."

The harmonious music guides you to stumble into the sweet dream, as syrup and soda fill your throat. The festival is grand, the crowd boisterous, and strangers cast on disguises to meet up in the dream. You view to your hearts' desires the wondrous and otherworldly views, and part ways when dewdrops shimmer with the break of dawn — When the pitch-black midnight has just begun. The clock hands go tick-tock, and death follows closely like a shadow. You are placed onto the table as a bargaining chip, but manage to win for yourself the right to uncover the secret. You bring with you the dreams of the dead and continue on the road that they did not walk, facing the enemies they could not defeat— The false god rises in the conglomeration of the multitude's wishes, and the unanimous song of the gazillions drowns out your existence. Those walking on different roads take up each other's hands, your melodies interweave with each other, faint but imperishable like the lights in a long night. One after one, people startle awake from their dream. That tiny song finally merges into a deafening roar in the end, tearing free of the dream's curtains. The eternal sweet dream scatters in a fleeting instant, and you finally understand why people slumber — They do so towards a dawn freed from dreams.

Voice

Memory: About Self

When there is the chance to make a choice, make one that you know you won't regret...

Memory: The Express

What kind of a life would I have lived if I didn't choose to board the Express... No, there is no such possibility.

Memory: Pom-Pom

They may sound annoyed, but their body language is more honest. I should visit Pom-Pom more often.

Memory: Herta Space Station

My weapon is also one of the Curios of the space station. I don't know where it came from, but it must be important if it appeals to Madam Herta.

Memory: Destruction

Just where did the will of Destruction come from? Was it really because of the Stellaron within me...?

Memory: Preservation

The seed of Preservation has always been within Belobog, and I simply re-ignited this city's will to live... That will may be weak, but this was not the time for it to go out.

Character Ascension

I'm not done yet.

Max Level Reached

Journeys never end.

Harmony Trace Activation

Before our paths diverge, savor the shared journey.

Harmony Eidolon Activation

Unknown to each other, yet united in purpose, we make the same choices.

Added to Team With March 7th

March, lead the counterattack. I believe in you.

Added to Team With Dan Heng

Dan Heng, let's make this quick.

Added to Team With Dan Heng • Imbibitor Lunae

Like always, Dan Heng, let's make this quick!

Added to Team With Himeko

I'm counting on you to wrap this up, Himeko.

Added to Team With Welt

I'm on it, Wel—... Ahem, Mr. Yang.

Battle Begins: Weakness Break (Harmony)

Rhythm get messed up?

Battle Begins: Danger Alert (Harmony)

Time to test our rapport.

Turn Begins 1 (Harmony)

Take your positions.

Turn Begins 2 (Harmony)

Stay in step.

Turn Idling (Harmony)

Don't miss the best timing for an attack.

Basic ATK (Harmony)

My turn.

Skill 1 (Harmony)

Let's improvise!

Skill 2 (Harmony)

Dreams do come true!

Hit by Light Attack (Harmony)

Still the same old...

Hit by Heavy Attack (Harmony)

I'll catch up.

Ultimate: Activate (Harmony)

The mood is set just right.

Ultimate: Unleash (Harmony)

Let the show begin!

Downed (Harmony)

Not over... yet...

Return to Battle (Harmony)

Intermission's over.

Health Recovery (Harmony)

Great teamwork.

Technique (Harmony)

Please stay tuned.

Memory: Belobog

Just like me, the people of Belobog are also seeing the native sky of this planet for the first time.

Treasure Opening 2

Is that all?

Precious Treasure Opening

Great, the more the better.

Successful Puzzle-Solving 2

No match for me!

Battle Won

Reach the end of the story in your own way.

Treasure Opening 1

Looks good.

Successful Puzzle-Solving 1

So that's how it works...

Enemy Target Found

We need a strategy.

Returning to Town

It's getting late. Where to now?

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