WindHarmony

Cerydra

The Northern Empire, a lost dynasty, where its frozen lands burn with the fever of conquest. Sovereign Cerydra, the Chrysos Heir who wields the Coreflame of "Law," weaves her schemes, contends with the gods, passes judgment upon the faithless, and lays the foundation of Flame-Chase into this world. ..."This is far from the end. Amphoreus's journey is set to blaze across the stars!"

View build
HP
1,358.3
ATK
620.9
DEF
485.1
SPD
99

At a glance

Cerydra is a 5-star Wind character on the Harmony Path, released in Version 3.5. At Level 80, the profile lists 1,358.3 HP, 620.9 ATK, 485.1 DEF, and 99 SPD.

Rarity
5 stars
Element
Wind
Path
Harmony
Release version
3.5

Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .

Profile

Element
Wind
Path
Harmony
Release version
3.5
Max Energy
130

Stats by level

Level 80

HP
1,358.3
ATK
620.9
DEF
485.1
SPD
99
CRIT Rate
5%
CRIT DMG
50%

Ascension

EXP

5,797,920

  • Traveler's Guide289
  • Adventure Log3
  • Travel Encounters3

Total

  • Credit308,000
  • Ethereal Omen15
  • Echoing Wail15
  • Charred Bud of Twilight65
  • Eternal Lament15
  1. Ascension 1

    Level 20

    • Credit4,000
    • Ethereal Omen5
  2. Ascension 2

    Level 30

    Equilibrium Level 1

    • Credit8,000
    • Ethereal Omen10
  3. Ascension 3

    Level 40

    Equilibrium Level 2

    • Credit16,000
    • Echoing Wail6
    • Charred Bud of Twilight3
  4. Ascension 4

    Level 50

    Equilibrium Level 3

    • Credit40,000
    • Echoing Wail9
    • Charred Bud of Twilight7
  5. Ascension 5

    Level 60

    Equilibrium Level 4

    • Credit80,000
    • Eternal Lament6
    • Charred Bud of Twilight20
  6. Ascension 6

    Level 70

    Equilibrium Level 5

    • Credit160,000
    • Eternal Lament9
    • Charred Bud of Twilight35

Skills

Basic ATK

King's Castling

Deals Wind DMG equal to 100% of Cerydra's ATK to one designated enemy.

Cumulative materials

Credit
240,000
Firmament Note
3
Ethereal Omen
6
Celestial Section
8
Echoing Wail
7
Heavenly Melody
11
Eternal Lament
7

Skill

Pawn's Promotion

Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 72%, increases their All-Type RES PEN by 10.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."

Cumulative materials

Credit
652,500
Ethereal Omen
9
Firmament Note
3
Celestial Section
15
Echoing Wail
13
Heavenly Melody
30
Eternal Lament
7
Daythunder Anamnesis
3
Tracks of Destiny
2

Ultimate

Scholar's Mate

Gains 2 Charge. Deals Wind DMG equal to 240% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.

Cumulative materials

Credit
652,500
Ethereal Omen
9
Firmament Note
3
Celestial Section
15
Echoing Wail
13
Heavenly Melody
30
Eternal Lament
7
Daythunder Anamnesis
3
Tracks of Destiny
2

Talent

Ave Imperator

The character with "Military Merit" increases ATK by an amount equal to 24.0% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 60% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.

Cumulative materials

Credit
652,500
Ethereal Omen
9
Firmament Note
3
Celestial Section
15
Echoing Wail
13
Heavenly Melody
30
Eternal Lament
7
Daythunder Anamnesis
3
Tracks of Destiny
2

Attack

Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Technique

First-Move Advantage

After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.

Traces

Major passives

Veni

Ascension 2

For every 100 of Cerydra's ATK that exceeds 2000, increases her CRIT DMG by 18%, up to a max increase of 360%.

  • Credit5000
  • Firmament Note3
  • Daythunder Anamnesis1

Vidi

Ascension 4

Increases Cerydra's CRIT Rate by 100%. While Cerydra's Charge is below its maximum, the character with "Military Merit" using their Ultimate grants Cerydra 1 Charge. This effect can trigger once per battle.

  • Credit20000
  • Celestial Section5
  • Tracks of Destiny1
  • Daythunder Anamnesis1

Vici

Ascension 6

When using Skill, increases SPD by 20 for this unit and the teammate with "Military Merit," lasting for 3 turn(s). When the character with "Military Merit" uses Basic ATK or Skill, regenerates 5 Energy for Cerydra.

  • Credit160000
  • Heavenly Melody8
  • Tracks of Destiny1
  • Daythunder Anamnesis1

Stat bonuses

Wind DMG
+22.4%
ATK
+18%
HP
+10%
Show individual bonuses (10)

DMG Boost: Wind

Level 1

Wind DMG
3.2%
  • Credit2500
  • Ethereal Omen2

ATK Boost

Ascension 2

ATK
4%
  • Credit5000
  • Firmament Note3
  • Ethereal Omen6

Prerequisites: Veni

DMG Boost: Wind

Ascension 3

Wind DMG
3.2%
  • Credit10000
  • Celestial Section3
  • Echoing Wail3

Prerequisites: ATK Boost

HP Boost

Ascension 3

HP
4%
  • Credit10000
  • Celestial Section3
  • Echoing Wail3

Prerequisites: DMG Boost: Wind

DMG Boost: Wind

Ascension 4

Wind DMG
4.8%
  • Credit20000
  • Celestial Section5
  • Echoing Wail4

Prerequisites: Vidi

ATK Boost

Ascension 5

ATK
6%
  • Credit45000
  • Heavenly Melody3
  • Eternal Lament3

Prerequisites: DMG Boost: Wind

DMG Boost: Wind

Ascension 5

Wind DMG
4.8%
  • Credit45000
  • Heavenly Melody3
  • Eternal Lament3

Prerequisites: DMG Boost: Wind

HP Boost

Ascension 6

HP
6%
  • Credit160000
  • Heavenly Melody8
  • Eternal Lament8

Prerequisites: Vici

ATK Boost

Level 75

ATK
8%
  • Credit160000
  • Heavenly Melody8
  • Eternal Lament8

Prerequisites: HP Boost

DMG Boost: Wind

Level 80

Wind DMG
6.4%
  • Credit160000
  • Heavenly Melody8
  • Eternal Lament8

Prerequisites: HP Boost

Skill enhancements

King's Castling

Ascension 6

Deals Wind DMG equal to 100% of Cerydra's ATK to one designated enemy.

  • Credit160000
  • Heavenly Melody8
  • Eternal Lament4

Pawn's Promotion

Ascension 6

Grants "Military Merit" to one designated ally character and gives Cerydra 1 points of Charge. Charge is capped at 8 points. When Charge reaches 6 points, automatically upgrades the character's "Military Merit" to "Peerage" and dispels their Crowd Control debuffs. The character with "Peerage" is considered to have "Military Merit" simultaneously. The character with "Peerage" increases the CRIT DMG for their dealt Skill DMG by 72%, increases their All-Type RES PEN by 10.0%, and triggers Coup de Main when using their Skill on enemy targets. After Coup de Main ends, consumes 6 points of Charge to revert "Peerage" to "Military Merit."

  • Credit300000
  • Heavenly Melody14
  • Tracks of Destiny1
  • Daythunder Anamnesis1

Scholar's Mate

Ascension 6

Gains 2 Charge. Deals Wind DMG equal to 240% of Cerydra's ATK to all enemies. If no character on the field has "Military Merit," prioritizes granting "Military Merit" to the first character in the current team.

  • Credit300000
  • Heavenly Melody14
  • Tracks of Destiny1
  • Daythunder Anamnesis1

Ave Imperator

Ascension 6

The character with "Military Merit" increases ATK by an amount equal to 24.0% of Cerydra's ATK. When the character uses Basic ATK or Skill, Cerydra gains 1 Charge. During Coup de Main, Cerydra cannot gain Charge. After the character with "Military Merit" uses an attack, Cerydra additionally deals 1 instance of Wind Additional DMG equal to 60% of her ATK. This effect can trigger up to 20 time(s). The trigger count resets every time Cerydra uses her Ultimate. "Military Merit" only takes effect on the most recent target. When the target changes, Cerydra's Charge is reset to 0.

  • Credit300000
  • Heavenly Melody14
  • Tracks of Destiny1
  • Daythunder Anamnesis1

First-Move Advantage

After using Technique, gains "Military Merit." When switching the active character, "Military Merit" transfers to the current active character. At the start of the next battle, automatically uses Skill 1 time on the character with "Military Merit" without consuming any Skill Points.

Eidolons

E1

Seize the Crowns of All

The character with "Military Merit" ignores 16% of the targets' DEF when dealing DMG. If "Military Merit" has been upgraded to "Peerage," then the character additionally ignores 20% of the targets' DEF when dealing Skill DMG. When Cerydra uses her Skill, regenerates 2 Energy for the designated ally target.

E2

Forge the Dreams of Many

The character with "Military Merit" deals 40% increased DMG. While a teammate on the field has "Military Merit," Cerydra's DMG dealt increases by 160%.

E3

Torch the Laws of Old

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Remake the Realms of Men

Increases Ultimate's DMG multiplier by 240%.

E5

Help and Hurt Repaid in Full

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

A Journey Set Starward

The character with "Military Merit" increases their All-Type RES PEN by 20%, and the multiplier for the Additional DMG triggered via "Military Merit" increases by 300%. While a teammate on the field has "Military Merit," Cerydra's All-Type RES PEN increases by 20%.

Story

Character Details

The Northern Empire, a lost dynasty, where its frozen lands burn with the fever of conquest. Sovereign Cerydra, the Chrysos Heir who wields the Coreflame of "Law," weaves her schemes, contends with the gods, passes judgment upon the faithless, and lays the foundation of Flame-Chase into this world. ..."This is far from the end. Amphoreus's journey is set to blaze across the stars!"

Character Story: Part IUnlocked at Character Level 20

Hyperborea, the Northern Empire. A frigid realm where ambition burns without end. Since the childless sovereign fell, the throne sits vacant while the empire tears itself apart in endless civil strife. Refugees who lost their homes resort to begging to survive. A wounded girl with unusual blue hair stands out starkly against the pristine snow. "Only the royal family blessed by Talanton possesses such flame-like blue hair, and only the chosen ones have golden blood flowing through their veins..." An ambitious aristocrat takes in the beggar girl simply from just a passing glance, and begins spreading rumors of a lost princess. They lead her onto a magnificent high stage where the aristocrat raises her arm high. From her pricked fingertip drips blood as golden as dawn itself. The crowd below grows wild with excitement, and that heated anticipation seemingly sets her ablaze as well. "From this day forward, you are Princess 'Cerydra'." The aristocrat leads her into the palace, where she's dressed in ornate, heavy garments. "Cery...dra?" A single moment of hesitation earns her a slap so sharp it nearly brings tears to her eyes. "I am... I am... Cery...dra..." "I am Cerydra." "I am her." She controls her trembling as distant screams fade away. — Those were the screams of the previous princess. She studies royal etiquette daily until the tight corset no longer causes pain, until she can confidently deliver speeches... "As the princess is still young, I shall serve as regent and oversee the Hyperborean Empire's affairs." The aristocrat gathers support in her name while seizing royal authority. "She's merely a pawn we can discard, but she plays her role well enough to keep around." In the shadows, the new regent exchanges knowing smirks with the chancellor. Endless days in captivity blur together as the young "princess" reluctantly abandons the distant shimmer of stars to focus on her chessboard. This is the game for her self-preservation. "Proud princess. Those eyes of yours, always watching, always hiding... They are like..." "Like what?" With barely any effort, she will soon reach the border of the chessboard. "Like a flame soon to ignite..." With a bittersweet smile, her teacher places down the final chess piece. After thousands of matches, there's no longer a chess strategy the princess has not mastered.

Character Story: Part IIUnlocked at Character Level 40

The imperial maids and guards have no power or status, yet they become the ever-present eyes throughout the shifting court. She wins them with favors, gathers intelligence, and weaves a complex web of strategies. Old aristocrats who despise the new king secretly plot rebellion, placing assassins among the royal guards. She plays the willing conspirator while secretly positioning her "knights" who will do the dirty work. The empire's citizens revere her fabricated bloodline, so she extends charity to the elderly and supports the vulnerable. Her rising reputation wins them over, making them into "rooks" who will dominate the board. "Meet me in my tent at the third quint of Curtain-Fall Hour. Urgent matters to discuss in private, Your loyal chancellor." As the sealed note finds its way to her, she knows her essential "bishop" has entered play, with each courtier now conspiring in pursuit of their covert desire for military expansion. Candlelight dances across the tent, casting shadows of deceit. The chancellor wears a smile as hollow as a faded portrait. "The northern territories share nothing with the south's gentle warmth." He points to the map sprawled before them, "Lingering here will be Hyperborea's undoing. I've secured the continent's most formidable mercenaries. The regent requests that you personally lead the campaign..." She knows they see her as expendable, ready to blame her for any failure that might occur. But she's waited far too long. Without a daring gamble, how could she ever hope to turn the tables? Crossing the mountains of Epos, she seizes the opportunity when Loukas rises in rebellion. She crushes their forces while recruiting the Chrysos General Fortunado to her side, winning the army's loyalty. City after city falls as Hyperborean armies advance like an unstoppable blaze. The blue-haired girl raises her banner, sending thundering hooves toward her chosen targets. She watches her army build up, knowing her final "pawns" are positioned for checkmate. On that dark, snowy night, the triumphant princess rides a silver-white steed, leading her forces through the capital gates to proclaim new edicts... "From this day forward, I shall bring justice to Hyperborea!" They drag the regent "king" who wears the false crown from his chambers, while his loyalists who refuse to bend find only soldiers' steel awaiting them. "She... she is not Cerydra!" From her throne of judgment, she draws her blade across her palm and golden blood trickles down as the crowd mocks him, drowning the "king" in despair. "This regent 'king' has governed with depravity, plunging the empire into chaos. By the authority of the Law, I hereby sentence you..." In the bitter northern winds, her blue hair dances wildly, blazing like fire against the pale sky. "Death by fire!" Amid the flames, she places the imperial crown upon her head, her only trophy of war. A flicker of cobalt fire awakens atop the crown, never to be quenched again.

Character Story: Part IIIUnlocked at Character Level 60

The tripartite prophecy spreads from Janusopolis to the city-states in endless strife throughout the land. "Saving the world... has never been of a chessmaster's interest." She ponders the prophecy, envisioning a fiery future unfolding before her. "But to challenge gods who see themselves as rulers, and even venture beyond the sky... now that's a game worth playing!" Through the endless night, she draws golden-blooded children of humanity like a brilliant flame: In Okhema's Council, Chrysos Heirs and common folk alike share the right to debate and vote. Magnificent libraries rise from the ground, granting all access to knowledge of the Flame-Chase mission. As ancient military orders crumble into dust, a gladius of the deep is drawn to shore, following the perfume of blood and fire to serve as her blades. In the political waters of the holy city, the Goldweaver of Okhema rises on the horizon, and the trembles of golden threads entangle the people's fates. ... Yet her chessboard is etched in golden blood, and she plays against gods themselves. Though she trades burning pain for her crown and suffers eternal infancy for the future, the scales of victory have never truly tipped in humanity's favor. "Losses are a constant on the Flame-Chase journey..." "Only through a worthy sacrifice can we gain a befitting victory. But to topple gods, this is far from enough..." Day and night she studies the board, concealing her anxieties from any watchful eyes. "If you're the chess master, then that makes us the pawns, right?" Without waiting for an answer, the girl who wields a sword like a musical instrument wipes blood from her hands and nods. "I understand now." Only in moments like these would the proud empress fall uncharacteristically silent. "If only..." A trace of bitterness flickers across her face. "No, there are no 'if onlys' anymore." Before the battle to claim the Ocean's Coreflame, she stands once more upon the platform, looking down at five hundred subjects who hold their breath, awaiting her decree. "My warriors..." As her voice resounds, cheers erupt throughout the crowd. "Today, the 'Ocean' shall surrender to us, and the beast of 'Destruction' will become our unstoppable weapon. Now, raise your cups! To our conquest of the sea of stars!" She knows that only a crimson sea of no return awaits ahead, but she must wear the mask of the unflinching ruler. In that moment, the wisdom of her teacher whispers to her again... "Chess is the art of sacrifice." "Your hands must accept death before touching the board."

Character Story: Part IVUnlocked at Character Level 80

"Drip." A drop of blood falls into water, sending golden ripples across the surface. "Dux Gladiorum, have you thought about where our paths might lead after this battle ends?" The sword-wielding girl stands in thoughtful silence before shaking her head. "After the rebellion settles, we'll head for the stars. You'll find your crystal-clear ocean out there, I promise." With a faint smile, she lifts her scepter skyward. "The gods have pitted us against each other, letting Amphoreus end its own life in the cosmos. So I'll turn my blade on them, on every god, whether in our world or beyond." "Drip." A drop of blood falls into water, sending golden ripples across the surface. "Dux Gladiorum, what if someday I command you to turn your blade against me?" The girl remains silent, assuming it's just another of her cruel jokes. "I'd want your sharpest edge. Anything less would dishonor those who sacrificed themselves for my cause." She tosses the chess piece that represented herself off the board. "See? To lose is to gain. New paths have emerged." "Drip." A drop of blood falls into water, sending golden ripples across the surface. "Dux Gladiorum, who do you think can take up the heavy burden of the Flame-Chase journey once we're gone?" In perfect unison, their gaze falls upon the distant "Goldweaver." "That little golden trout will one day become the most magnificent fish in this pond." "Drip." A drop of blood falls into water, sending golden ripples across the surface. "Many speculate about what I traded with Talanton. Was it the power of endless victory, or the authority of law... Heh. I've never needed any divine help for those..." The silhouette of her past companion faded away. She felt the cold creeping in, the sky pitch black like a starless cave. Long ago, she had also witnessed, in bone-chilling cold, a child with golden blood being taken away. "But in this world that devours people, having golden blood... is the only chance to overthrow everything. Even if... I must live like this for the rest of my life..." The blue-haired girl closes her eyes. "But I've only wished for one thing... since the beginning..." From a beggar child nearly frozen to death in the wilds, to a princess who was no better than a puppet, then to a commander who challenged gods... She personally elevated herself from pawn to player, only to sacrifice herself when the endgame demanded it... "I wish to conquer the tyrannical fate of this world!"

Voice

First Meeting

"Flamebearer," "Tyrant," "Empress," "Supreme Commander," "Imperator"... The world has given me countless titles, but you may simply call me by my true name, Cerydra.

Greeting

No need for formalities. It's a beautiful day. Care for a game of chess?

Parting

Do not dwell in the sorrow of parting. If you still desire to see your wish fulfilled, then surely we will stand together once more.

About Self: The Way of the Monarch

On the board, there is only black and white, only foe and friend, but the universe is so much vaster than two simple shades. The end of Amphoreus is nothing more than the first step into the cosmos, and I will march toward those far-off lights.

Chat: The Names of the Dukes

The titles of my loyal subjects are all names I personally devised and conferred. They must carry both dignity and elegance, yet roll easily off the tongue, something that becomes a tale spoken fondly by all. What sort of title would you prefer? Dux Cinereus sounds too plain, and Dux Salvationis far too blunt...

About Self: The Curse

Those who seek the power of Law are destined to pay an equal price... But so what? To trade burning pain for a crown, to rob divine authority in exchange for eternal infancy... Such a bargain is nothing if not perfectly fair!

Chat: Equestrianship

The thunder of a thousand hooves and the wild joy of slaying great beasts are fine pleasures... but riding a dromas, slow and steady, with the world spread beneath my feet. That is more to my liking.

Hobbies

Chess may sharpen one's mind for strategy, but in the midst of a feast, it's rather too serious. What if we transformed it into a cheerful game, where pieces take flight and the roll of dice guides their movement? Delightful! We'll call it Aero-Chess.

Annoyances

No matter the occasion, the height of my throne's base must never change. But I must admit... those great heavy tomes, chosen for just the right thickness, are terribly cumbersome to carry.

Something to Share

The scales of justice are forever balanced, yet why has the world never been fair? The strength between a human and Titan is worlds apart, and so too is Amphoreus and the vast cosmos... True Law can only be tempered through war and fire.

Knowledge

Chess is the art of sacrifice and of relentless advance. The Flame-Chase army does not look back. When victory is claimed, others will offer honey brew to remember our fallen spirits.

About Trailblazer

Your moves on the board are always unexpected. Two parts whimsy, three parts imagination... and five parts unwavering courage.

About Cyrene

I admire the way she speaks: not with sycophancy, nor with jest... In truth, it feels more like what you would call... friendship?

About Hysilens

She came swimming, drawn by light and warmth, in pursuit of the ocean's Law. We seldom spoke at length. A single chessboard, a simple melody, and that was enough to understand each other's hearts.

About Aglaea

Remarkable... Such a delicate golden thread, yet when stained with blood, becomes so razor-sharp. The holy city's fragile, teetering future needs exactly this kind of youth.

About Tribbie, Trianne, and Trinnon

In chaotic times, many dismissed their prophecies, fooled by their childish looks... But wisdom knows no size, a truth that holds across all the seas.

About Cipher

My treasury has never needed guards, and her guarded heart has never loosened with age. It matters not. Let us quietly watch, and see what great thunderous waves this small kitten will raise in the future.

Eidolon Activation

Fly the banners, and set off with me!

Character Ascension

The sovereign shall walk ahead, and their people shall follow them.

Max Level Reached

This is not the end, merely the cornerstone of a grand endeavor.

Trace Activation

Where I go, my name shall be sung in hymns.

Added to Team With Trailblazer

Are you ready to charge into battle, Deliverer?

Added to Team With Aglaea

May your battle raiment bring us glory, Dux Goldweaver.

Added to Team With Tribbie

What end has the prophecy revealed for this war, Dux Fatorum?

Added to Team With Hysilens

Let lament be the herald of our triumphant songs, Dux Gladiorum.

Added to Team With Cipher

One piece of intelligence for one hundred Balance Coins. How does that sound, Dux Celeripes?

Battle Begins: Weakness Break

Ready yourself. Ruin is inevitable.

Battle Begins: Danger Alert

Without risk... how does one expect to win?

Turn Begins 1

If the world was all black or white, it would lose its charm.

Turn Begins 2

The weight of victory now rests in my hand.

Turn Idling

Don't try to stall your enemies... Tedious.

Basic ATK

Forward.

Skill 1

Come now, step onto the board!

Skill 2

Press the attack.

Skill 3

A bloody fight to the end.

Skill 4

Fight for me!

Hit by Light Attack

Flailing beast.

Hit by Heavy Attack

You've got nerve.

Ultimate: Activate

To the defeated, oblivion. To the victor, the throne...

Ultimate: Unleash

In the name of Law, I declare: Your downfall is absolute!

Downed

For... the cause...

Return to Battle

Surrender a pawn to beg for peace? Never.

Health Recovery

In the coming days, I shall grant you honor.

Technique

A direct offensive... or crush them from the flanks?

Battle Won

I came. I saw. I conquered.

Treasure Opening 1

Take stock of your deeds... and claim rewards as you see fit.

Treasure Opening 2

To rise from nothing is also the way of a king.

Precious Treasure Opening

Rejoice, but never stray from the greater cause.

Successful Puzzle-Solving 1

A game fit for children, yet you call upon me?

Successful Puzzle-Solving 2

These mere parlor tricks cannot delight me.

Enemy Target Found

The first-move advantage must not be wasted.

Returning to Town

Be at ease. This place, too, shall know my protection.

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