Saber
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? — "The wishes I did not fulfill will end here."
View build- HP
- 1,241.9
- ATK
- 601.5
- DEF
- 654.9
- SPD
- 101
At a glance
Saber is a 5-star Wind character on the Destruction Path, released in Version 3.4. At Level 80, the profile lists 1,241.9 HP, 601.5 ATK, 654.9 DEF, and 101 SPD.
- Rarity
- 5 stars
- Element
- Wind
- Path
- Destruction
- Release version
- 3.4
Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .
Profile
- Element
- Wind
- Path
- Destruction
- Release version
- 3.4
- Max Energy
- 360
Stats by level
Level 80
- HP
- 1,241.9
- ATK
- 601.5
- DEF
- 654.9
- SPD
- 101
- CRIT Rate
- 5%
- CRIT DMG
- 50%
Ascension
EXP
5,797,920
- Traveler's Guide289
- Adventure Log3
- Travel Encounters3
Total
- Credit308,000
- Thief's Instinct15
- Usurper's Scheme15
- A Glass of the Besotted Era65
- Conqueror's Will15
Ascension 1
Level 20
- Credit4,000
- Thief's Instinct5
Ascension 2
Level 30
Equilibrium Level 1
- Credit8,000
- Thief's Instinct10
Ascension 3
Level 40
Equilibrium Level 2
- Credit16,000
- Usurper's Scheme6
- A Glass of the Besotted Era3
Ascension 4
Level 50
Equilibrium Level 3
- Credit40,000
- Usurper's Scheme9
- A Glass of the Besotted Era7
Ascension 5
Level 60
Equilibrium Level 4
- Credit80,000
- Conqueror's Will6
- A Glass of the Besotted Era20
Ascension 6
Level 70
Equilibrium Level 5
- Credit160,000
- Conqueror's Will9
- A Glass of the Besotted Era35
Skills
Basic ATK
Invisible Air: Barrier of the Wind King
Deals Wind DMG equal to 100% of Saber's ATK to one designated enemy.
Cumulative materials
- Credit
- 240,000
- Borisin Teeth
- 3
- Thief's Instinct
- 6
- Lupitoxin Sawteeth
- 8
- Usurper's Scheme
- 7
- Moon Rage Fang
- 11
- Conqueror's Will
- 7
Skill
Strike Air: Hammer of the Wind King
Deals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.0%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
Cumulative materials
- Credit
- 652,500
- Thief's Instinct
- 9
- Borisin Teeth
- 3
- Lupitoxin Sawteeth
- 15
- Usurper's Scheme
- 13
- Moon Rage Fang
- 30
- Conqueror's Will
- 7
- Destroyer's Final Road
- 3
- Tracks of Destiny
- 2
Ultimate
Excalibur
Deals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
Cumulative materials
- Credit
- 652,500
- Thief's Instinct
- 9
- Borisin Teeth
- 3
- Lupitoxin Sawteeth
- 15
- Usurper's Scheme
- 13
- Moon Rage Fang
- 30
- Conqueror's Will
- 7
- Destroyer's Final Road
- 3
- Tracks of Destiny
- 2
Talent
Dragon Reactor Core
When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
Cumulative materials
- Credit
- 652,500
- Thief's Instinct
- 9
- Borisin Teeth
- 3
- Lupitoxin Sawteeth
- 15
- Usurper's Scheme
- 13
- Moon Rage Fang
- 30
- Conqueror's Will
- 7
- Destroyer's Final Road
- 3
- Tracks of Destiny
- 2
Attack
Attack
Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.
Technique
Behold, the King of Knights
After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."
Basic ATK
Release, the Golden Scepter
Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively.
Cumulative materials
- Credit
- 240,000
- Borisin Teeth
- 3
- Thief's Instinct
- 6
- Lupitoxin Sawteeth
- 8
- Usurper's Scheme
- 7
- Moon Rage Fang
- 11
- Conqueror's Will
- 7
Traces
Major passives
Knight of the Dragon
Ascension 2
Increases Saber's CRIT Rate by 20%. When entering combat or when using her Enhanced Basic ATK, gains the "Mana Burst" effect. Under this effect, if Saber has "Core Resonance" and her Energy can be fully regenerated by using her Skill and consuming "Core Resonance," then consumes "Mana Burst" to recover 1 Skill Point for allies, and causes Saber to immediately take action.
- Credit5000
- Borisin Teeth3
- Destroyer's Final Road1
Blessing of the Lake
Ascension 4
Saber can accumulate up to 120 overflow Energy. After using Ultimate, the overflow Energy is cleared and a corresponding amount of Energy is regenerated. When the battle starts, if Energy is below 60%, it is regenerated to 60%.
- Credit20000
- Lupitoxin Sawteeth5
- Tracks of Destiny1
- Destroyer's Final Road1
Crown of the Star
Ascension 6
When using Skill, increases Saber's CRIT DMG by 50% for 2 turns. During this battle, for every 1 point of "Core Resonance" gained, increases Saber's CRIT DMG by 4%, stacking up to 8 time(s).
- Credit160000
- Moon Rage Fang8
- Tracks of Destiny1
- Destroyer's Final Road1
Stat bonuses
- Wind DMG
- +22.4%
- CRIT Rate
- +12%
- HP
- +10%
Show individual bonuses (10)Hide individual bonuses
DMG Boost: Wind
Level 1
- Wind DMG
- 3.2%
- Credit2500
- Thief's Instinct2
CRIT Rate Boost
Ascension 2
- CRIT Rate
- 2.7%
- Credit5000
- Borisin Teeth3
- Thief's Instinct6
Prerequisites: Knight of the Dragon
DMG Boost: Wind
Ascension 3
- Wind DMG
- 3.2%
- Credit10000
- Lupitoxin Sawteeth3
- Usurper's Scheme3
Prerequisites: CRIT Rate Boost
HP Boost
Ascension 3
- HP
- 4%
- Credit10000
- Lupitoxin Sawteeth3
- Usurper's Scheme3
Prerequisites: DMG Boost: Wind
DMG Boost: Wind
Ascension 4
- Wind DMG
- 4.8%
- Credit20000
- Lupitoxin Sawteeth5
- Usurper's Scheme4
Prerequisites: Blessing of the Lake
CRIT Rate Boost
Ascension 5
- CRIT Rate
- 4%
- Credit45000
- Moon Rage Fang3
- Conqueror's Will3
Prerequisites: DMG Boost: Wind
DMG Boost: Wind
Ascension 5
- Wind DMG
- 4.8%
- Credit45000
- Moon Rage Fang3
- Conqueror's Will3
Prerequisites: CRIT Rate Boost
HP Boost
Ascension 6
- HP
- 6%
- Credit160000
- Moon Rage Fang8
- Conqueror's Will8
Prerequisites: Crown of the Star
CRIT Rate Boost
Level 75
- CRIT Rate
- 5.3%
- Credit160000
- Moon Rage Fang8
- Conqueror's Will8
Prerequisites: HP Boost
DMG Boost: Wind
Level 80
- Wind DMG
- 6.4%
- Credit160000
- Moon Rage Fang8
- Conqueror's Will8
Prerequisites: HP Boost
Skill enhancements
Invisible Air: Barrier of the Wind King
Ascension 6
Deals Wind DMG equal to 100% of Saber's ATK to one designated enemy. Gains 2 point(s) of "Core Resonance" and deals Wind DMG to all enemies equal to 150% of Saber's ATK. When this ability is used, if the number of enemy targets is 2 or 1, additionally deals Wind DMG to all enemies equal to 150% or 220% of Saber's ATK respectively.
- Credit160000
- Moon Rage Fang8
- Conqueror's Will4
Strike Air: Hammer of the Wind King
Ascension 6
Deals Wind DMG equal to 150% of Saber's ATK to one designated enemy, and deals Wind DMG equal to 75% of Saber's ATK to adjacent targets. If Saber currently holds "Core Resonance" and her Energy can be fully regenerated by consuming "Core Resonance" after this instance of Skill attack, then increases the multiplier for this instance of Skill. For every 1 point of "Core Resonance," increases the DMG multiplier for this instance of Skill by 14.0%. And after the attack, consumes all "Core Resonance" to regenerate Energy for Saber. Otherwise, immediately gains 3 point(s) of "Core Resonance."
- Credit300000
- Moon Rage Fang14
- Tracks of Destiny1
- Destroyer's Final Road1
Excalibur
Ascension 6
Deals Wind DMG equal to 280% of Saber's ATK to all enemies, and additionally deals 10 instance(s) of DMG, with each instance being Wind DMG equal to 110% of Saber's ATK dealt to one random enemy. After using Ultimate, the next Basic ATK switches to "Release, the Golden Scepter," and only "Release, the Golden Scepter" can be used.
- Credit300000
- Moon Rage Fang14
- Tracks of Destiny1
- Destroyer's Final Road1
Dragon Reactor Core
Ascension 6
When entering combat, gains 1 "Core Resonance" point(s). When any ally target uses Ultimate, increases the DMG dealt by Saber by 60% for 2 turn(s) and gains 3 "Core Resonance" point(s). For every 1 "Core Resonance" point consumed, regenerates a fixed amount of 8.0 Energy for Saber.
- Credit300000
- Moon Rage Fang14
- Tracks of Destiny1
- Destroyer's Final Road1
Behold, the King of Knights
After using Technique, at the start of the next battle, increases Saber's ATK by 35% for 2 turn(s) and gains 2 "Core Resonance."
Eidolons
E1
The Lost White Walls
Increases the Ultimate DMG dealt by Saber by 60%. After Saber uses Basic ATK or Skill, gains 1 "Core Resonance."
E2
The Lost Oath of the Round Table
For every 1 point of "Core Resonance" gained in this battle, Saber's DMG dealt ignores 1.0% of the target's DEF. This effect stacks up to 15 time(s). When triggering the "Core Resonance" effect to boost Skill's multiplier, each point of "Core Resonance" additionally increases the DMG multiplier for the current instance of Skill by 7%.
E3
A Wish Across Fifteen Centuries
Ultimate Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.
E4
The Saga of Sixteen Winter Days
Increases Saber's Wind RES PEN by 8%. After using Ultimate, increases Saber's Wind RES PEN by 4%. This effect stacks up to 3 time(s).
E5
The Dreamed Utopian Dawn
Skill Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.
E6
The Long Fated Night
The Wind RES PEN of the Ultimate DMG dealt by Saber increases by 20%. The amount of overflow Energy that can be accumulated with the Trace "Blessing of the Lake" increases to 200. After using Ultimate for the first time upon entering combat, regenerates a fixed amount of 300 Energy for Saber. This effect can trigger 1 time after every 3 Ultimate use(s).
Story
Character Details
The solitary Heroic Spirit traverses the long night of fate. The banner of the round table remains unfurled in a dream. Alas, the knight-king of Camelot has yet to reach that ever-distant utopia. Though still a young maiden, she has heeded the call for this most unique iteration of the Holy Grail War. With the Sword in the Stone offering its choice once more, how shall she shatter the illusions of the past? "The wishes I did not fulfill will end here."
Character Story: Part IUnlocked at Character Level 20
If the ideal kingdom the philosophers' speak of needs a ruler, then the girl before you might just be the perfect choice. Devoted to the happiness of all, she has lived by one creed: to defend the weak and challenge the strong. Her knighthood, for instance, was called the "Round Table" to embody one principle: The king and knight stand as equals... "Too long-winded. Shouldn't this space be used for something more useful?" Fair enough. For a king, only the nation's peace and prosperity truly matter. Personal struggle, pride, and shame are nothing more than chess pieces laid upon the board to achieve that aim. But here lies the twist: She now walks the world as a Servant, a special lifeform summoned from the distant tides of history, sustained only by layers of Mystics. The rise and fall of her homeland have long been etched into the pages of history. The king once tried to change its fate... But as the old saying goes: There's no such thing as a free lunch. After all she's endured, the girl finally gained a heart at peace with the past... "Wait, who said I'm so optimistic that I lack all regrets? "But chasing the Holy Grail just to fulfill that desire... yes, that was indeed foolish. "It's only by walking the long road that paradise ever truly reveals itself. "Otherwise, even if it stood right before your eyes, you'd never know."
Character Story: Part IIUnlocked at Character Level 40
On a distant planet, there exists a mysterious resource known as the Holy Grail. To this day, its name is used to symbolize the greatest of triumphs, the loftiest of ideals. To those versed in the arcane, the Holy Grail is nothing less than an omnipotent wish-granting chalice, one that can effortlessly turn the impossible into reality. "Yeah, I know, it sounds like a con. But it's real. People have even twisted its rules to deceive others." "As a Servant, the Holy Grail is the reason I can remain in this world. Yet in the Holy Grail War I've fought in, I've shattered it more than once. You'd probably call that a bit of a running tradition?" "...Making that initial resolve isn't easy. It is an omnipotent wish-granting chalice, after all. Who doesn't have a few selfish dreams they'd like to see come true?" The girl's struggles as a Heroic Spirit might be best understood through the eyes of a player. When comrades turn against one another, when the homeland falls, when the round table reaches its end. Who better to see its ruin than the King of Knights herself? "If a player stronger than me had taken the reins, would the ending have been different?" Once that doubt takes hold, it rarely lets go. "Let someone more worthy be Britain's king in my place" — a wish even the Holy Grail might struggle to fulfill. "So, you're asking how I see it now? "I'm not the perfect king. But that doesn't stop others from seeing me as their 'ideal king' — and doing what I never could. "I'm grateful to a friend who helped me realize that." "He said even a counterfeit has its own worth."
Character Story: Part IIIUnlocked at Character Level 60
Though every knight of legend is said to master countless martial arts, the girl's most renowned weapons remain to be Sword in the Stone and Sword of the Lake. The first marks the beginning of her kingship. The second represents the peak of her sovereign power. "That's right, what you see now is the Sword of the Lake. The Sword in the Stone? I broke it a long time ago. One time, it couldn't handle the magical energy I poured into a swing and crumbled to dust..." "Maybe the mage who forged it never imagined I'd grow so fast. In the end, he had to take responsibility and plead with the Lady of the Lake for a replacement. That's the sword I hold now." Legend has it that when wielded with enough magical energy, the Excalibur can obliterate any foe — hence its name. But like many legends woven with contradiction, its true power lies not in the blade, but in the scabbard that shields it. "Only something that can protect all is worthy of wielding the power to destroy all. "No matter how sharp the blade, how swift the arrow — they only protect the companions when they strike down or drive off the threat. "In short, if a weapon causes both ally and enemy to perish, it protects nothing. And a king, who is also a weapon of the people, is no exception." What makes an ideal king? What makes a mighty king? Some have defeated every foe beneath the heavens. Some have amassed all the wealth in the world. Some have conquered all lands... And yet, in the end, the nations they vowed to protect dissolved like reflections on rippling water, lost to the currents of time and legend. "For a long time, I lived in the shadow of losing my scabbard. "But later, I came to realize something... "If I can't find something that can take its place, then fate will never return it to me." "It's not some grand revelation," the girl says with a quiet smile. "It simply means... Servant and Master must learn to treat each other as equals and support one another."
Character Story: Part IVUnlocked at Character Level 80
Before she ever became a king, the girl once wandered her homeland freely. Back then, the world felt newly born. Unknown flowers bloomed in quiet valleys, nameless streams shimmered beneath the early spring sun. To her, many things had no names. She could only point and ask questions, again and again, to a certain knowledgeable companion. Feeding the horses, chopping firewood, running until breathless... Her familiar life was about to draw to a close. But she didn't mind. Each night, she drifted off to sleep, dreaming of the adventures yet to come. "A true king doesn't live that way. "A king must never stray from the castle, and that castle isn't made of stone or brick. Its foundation is the people's trust. "A king must not long for adventure. Every choice must come from deliberation, free from the pull of personal desire as much as possible. "A king must not pursue a life of their own. A king stands as the nation's symbol, and in every word they speak, no matter to whom, they must carry the strength to lead." To most, such a role would be an unbearable weight. But the mage who discovered the girl had a discerning eye — she took on the role with ease. Even presenting herself as a man raised no suspicion — though, of course, a touch of magecraft helped with that. "The funny thing is, her troubles didn't come from being bound by these rules. "It is quite the opposite — what she struggles with most is the loss of all her restraint. "Ah... I know, that's probably hard to grasp. Maybe it's better to explain with a more familiar example." At the edge of the cosmos lies a planet ravaged by harsh weather, where endless threats loom over humanity's fragile home. To protect it, the people appointed a "king," and scheduled her every hour from dawn to dusk. And in doing so, the planet became one, united and ordered. Their efforts to defend their world fell into place with perfect precision. Years had passed when the king discovered blatant gaps appearing in her schedule. Though she felt rest was a luxury she couldn't afford, everyone around her offered various explanations. With her sharp intuition, she pierced through their words to the underlying truth: "We no longer know what more we can do to make tomorrow better than today." "To outside observers, the king seemed finally free to pursue her desires. "Yet the moment she considered her options, she realized that perhaps every choice she could now make was somehow wrong. "This is a terrifying negative spiral — the more thoughts you have, the fewer who truly understand your burden." This curse followed the king to her grave. LancelotHer most trusted knight parted ways with her, while Mordred her most promising adopted child drew steel against her. The kingdom she raised to greatness ultimately met its downfall through her own hands. "If only someone more worthy had taken the throne." Such was her self-judgment in her dying breath. But rest assured. The girl she is now no longer scrutinizes herself through such harsh eyes. "If we consider the outcome, then everything transformed when I participated in that fateful Holy Grail War. "But please understand — the Holy Grail War was just an opportunity — "It stopped you in your headlong rush, allowing you to finally see the beauty that had always surrounded you. "I am still the king, and this is just another method of fulfilling my duty. "Like the flowers of spring... by the time you notice their beauty, you're usually only on time to witness them withering. Yet thankfully, though flowers eventually fade to soil, the branches that produced the bloom endure. "These branches, full of promise, will forever await the next spring."











