ImaginaryDestruction

Mydei

Kremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity. The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone. — Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland.

View build
HP
1,552.3
ATK
426.9
DEF
194
SPD
95

At a glance

Mydei is a 5-star Imaginary character on the Destruction Path, released in Version 3.1. At Level 80, the profile lists 1,552.3 HP, 426.9 ATK, 194 DEF, and 95 SPD.

Rarity
5 stars
Element
Imaginary
Path
Destruction
Release version
3.1

Source starrail.js@1.9.10, build OSPRODWin4.4.0_D16085003_A16085003_L16155460, commit b11066be; data generated on .

Profile

Element
Imaginary
Path
Destruction
Release version
3.1
Max Energy
160

Stats by level

Level 80

HP
1,552.3
ATK
426.9
DEF
194
SPD
95
CRIT Rate
5%
CRIT DMG
50%

Ascension

EXP

5,797,920

  • Traveler's Guide289
  • Adventure Log3
  • Travel Encounters3

Total

  • Credit308,000
  • Fear-Stomped Flesh15
  • Courage-Torn Chest15
  • Harbinger of Strife65
  • Glory-Aspersed Torso15
  1. Ascension 1

    Level 20

    • Credit4,000
    • Fear-Stomped Flesh5
  2. Ascension 2

    Level 30

    Equilibrium Level 1

    • Credit8,000
    • Fear-Stomped Flesh10
  3. Ascension 3

    Level 40

    Equilibrium Level 2

    • Credit16,000
    • Courage-Torn Chest6
    • Harbinger of Strife3
  4. Ascension 4

    Level 50

    Equilibrium Level 3

    • Credit40,000
    • Courage-Torn Chest9
    • Harbinger of Strife7
  5. Ascension 5

    Level 60

    Equilibrium Level 4

    • Credit80,000
    • Glory-Aspersed Torso6
    • Harbinger of Strife20
  6. Ascension 6

    Level 70

    Equilibrium Level 5

    • Credit160,000
    • Glory-Aspersed Torso9
    • Harbinger of Strife35

Skills

Basic ATK

Vow of Voyage

Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy.

Cumulative materials

Credit
240,000
Borisin Teeth
3
Fear-Stomped Flesh
6
Lupitoxin Sawteeth
8
Courage-Torn Chest
7
Moon Rage Fang
11
Glory-Aspersed Torso
7

Skill

Deaths are Legion, Regrets are None

Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1.

Cumulative materials

Credit
652,500
Fear-Stomped Flesh
9
Borisin Teeth
3
Lupitoxin Sawteeth
15
Courage-Torn Chest
13
Moon Rage Fang
30
Glory-Aspersed Torso
7
Auspice Sliver
3
Tracks of Destiny
2

Ultimate

Throne of Bones

Restores HP by 20.0% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.

Cumulative materials

Credit
652,500
Fear-Stomped Flesh
9
Borisin Teeth
3
Lupitoxin Sawteeth
15
Courage-Torn Chest
13
Moon Rage Fang
30
Glory-Aspersed Torso
7
Auspice Sliver
3
Tracks of Destiny
2

Talent

Blood for Blood

For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.

Cumulative materials

Credit
652,500
Fear-Stomped Flesh
9
Borisin Teeth
3
Lupitoxin Sawteeth
15
Courage-Torn Chest
13
Moon Rage Fang
30
Glory-Aspersed Torso
7
Auspice Sliver
3
Tracks of Destiny
2

Attack

Attack

Attacks an enemy, and after entering combat, reduces their Toughness of the corresponding Type.

Technique

Cage of Broken Lance

After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.

Skill

Kingslayer Be King

Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used.

Cumulative materials

Credit
652,500
Fear-Stomped Flesh
9
Borisin Teeth
3
Lupitoxin Sawteeth
15
Courage-Torn Chest
13
Moon Rage Fang
30
Glory-Aspersed Torso
7
Auspice Sliver
3
Tracks of Destiny
2

Skill

Godslayer Be God

Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

Cumulative materials

Credit
652,500
Fear-Stomped Flesh
9
Borisin Teeth
3
Lupitoxin Sawteeth
15
Courage-Torn Chest
13
Moon Rage Fang
30
Glory-Aspersed Torso
7
Auspice Sliver
3
Tracks of Destiny
2

Traces

Major passives

Earth and Water

Ascension 2

During the "Vendetta" state, Mydei will not exit the "Vendetta" state when receiving a killing blow. This effect can trigger 3 time(s) per battle.

  • Credit5000
  • Borisin Teeth3
  • Auspice Sliver1

Thirty Tyrants

Ascension 4

While in the "Vendetta" state, Mydei is immune to Crowd Control debuffs.

  • Credit20000
  • Lupitoxin Sawteeth5
  • Tracks of Destiny1
  • Auspice Sliver1

Bloodied Chiton

Ascension 6

When battle starts, if Mydei's Max HP exceeds 4000, for every 100 excess HP, Mydei's CRIT Rate increases by 1.2%, his Charge ratio from enemy targets' DMG increases by 2.5%, and his HP restored when receiving healing increases by 0.75%. Up to 4000 excess HP can be taken into account for this effect.

  • Credit160000
  • Moon Rage Fang8
  • Tracks of Destiny1
  • Auspice Sliver1

Stat bonuses

CRIT DMG
+37.3%
HP
+18%
SPD
+5
Show individual bonuses (10)

CRIT DMG Boost

Level 1

CRIT DMG
5.3%
  • Credit2500
  • Fear-Stomped Flesh2

HP Boost

Ascension 2

HP
4%
  • Credit5000
  • Borisin Teeth3
  • Fear-Stomped Flesh6

Prerequisites: Earth and Water

CRIT DMG Boost

Ascension 3

CRIT DMG
5.3%
  • Credit10000
  • Lupitoxin Sawteeth3
  • Courage-Torn Chest3

Prerequisites: HP Boost

SPD Boost

Ascension 3

SPD
2
  • Credit10000
  • Lupitoxin Sawteeth3
  • Courage-Torn Chest3

Prerequisites: CRIT DMG Boost

CRIT DMG Boost

Ascension 4

CRIT DMG
8%
  • Credit20000
  • Lupitoxin Sawteeth5
  • Courage-Torn Chest4

Prerequisites: Thirty Tyrants

HP Boost

Ascension 5

HP
6%
  • Credit45000
  • Moon Rage Fang3
  • Glory-Aspersed Torso3

Prerequisites: CRIT DMG Boost

CRIT DMG Boost

Ascension 5

CRIT DMG
8%
  • Credit45000
  • Moon Rage Fang3
  • Glory-Aspersed Torso3

Prerequisites: HP Boost

SPD Boost

Ascension 6

SPD
3
  • Credit160000
  • Moon Rage Fang8
  • Glory-Aspersed Torso8

Prerequisites: Bloodied Chiton

HP Boost

Level 75

HP
8%
  • Credit160000
  • Moon Rage Fang8
  • Glory-Aspersed Torso8

Prerequisites: SPD Boost

CRIT DMG Boost

Level 80

CRIT DMG
10.7%
  • Credit160000
  • Moon Rage Fang8
  • Glory-Aspersed Torso8

Prerequisites: SPD Boost

Skill enhancements

Vow of Voyage

Ascension 6

Deals Imaginary DMG equal to 50% of Mydei's Max HP to one designated enemy.

  • Credit160000
  • Moon Rage Fang8
  • Glory-Aspersed Torso4

Deaths are Legion, Regrets are None

Ascension 6

Consumes HP by an amount equal to 50% of Mydei's current HP. Deals Imaginary DMG equal to 90% of Mydei's Max HP to one designated enemy and Imaginary DMG equal to 50% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. Consumes HP by an amount equal to 35% of Mydei's current HP. Deals Imaginary DMG equal to 110% of Mydei's Max HP to one enemy and Imaginary DMG equal to 66% of Mydei's Max HP to adjacent targets. If the current HP is not sufficient, using Skill reduces Mydei's current HP to 1. This ability will be automatically used. Consumes 150 point(s) of Charge. Deals Imaginary DMG equal to 280% of Mydei's Max HP to one enemy and Imaginary DMG equal to 168% of Mydei's Max HP to adjacent targets. This ability will be automatically used. While this ability is in use, Charge cannot be accumulated.

  • Credit300000
  • Moon Rage Fang14
  • Tracks of Destiny1
  • Auspice Sliver1

Throne of Bones

Ascension 6

Restores HP by 20.0% of Mydei's Max HP and accumulates 20 Talent's Charge point(s). Deals Imaginary DMG equal to 160% of Mydei's Max HP to one designated enemy, and deals Imaginary DMG equal to 100% of Mydei's Max HP to adjacent targets. Additionally, Taunts the target and targets adjacent to it, lasting for 2 turn(s). The next use of "Godslayer Be God" prioritizes attacking one designated enemy, and this effect only works on the latest target.

  • Credit300000
  • Moon Rage Fang14
  • Tracks of Destiny1
  • Auspice Sliver1

Blood for Blood

Ascension 6

For each 1% of HP lost, accumulates 1 point of Charge (up to 200 points). When Charge reaches 100, consumes 100 points of Charge to enter the "Vendetta" state, restores HP equal to 25% of Mydei's Max HP, and advances action by 100%. While the "Vendetta" state is active, Max HP increases by 50% of the current Max HP and DEF remains at 0. At the start of this unit's turn, automatically uses "Kingslayer Be King." When Charge reaches 150 points during the "Vendetta" state, Mydei immediately gains 1 extra turn and automatically uses "Godslayer Be God." When receiving a killing blow during the "Vendetta" state, Mydei will not be knocked down, but will clear his Charge, exits the "Vendetta" state, and restores HP by 50% of his Max HP.

  • Credit300000
  • Moon Rage Fang14
  • Tracks of Destiny1
  • Auspice Sliver1

Cage of Broken Lance

After using Technique, pulls in enemies within a certain area and inflicts Daze on them for 10 second(s). Dazed enemies will not actively attack ally targets. If actively attacking Dazed enemies, when entering battle, deals Imaginary DMG equal to 80% of Mydei's Max HP to all enemies, and Taunts the targets, lasting for 1 turn(s). This unit accumulates 50 point(s) of Talent's Charge.

Eidolons

E1

Frost Hones Spine of Steel

Increases the DMG multiplier dealt by "Godslayer Be God" to the primary target by 30%. This ability now deals to all enemies Imaginary DMG equal to the DMG multiplier dealt to the primary target.

E2

Strife Beholds Cry of Dead

During "Vendetta," the DMG dealt by Mydei ignores 15% of enemy targets' DEF. After he receives healing, converts 40% of the healed amount to Charge. The tally of the converted Charge cannot exceed 40 point(s). Resets this tally of Charge after any unit takes action.

E3

Honor Exalts Feast of Faith

Skill Lv. +2, up to a maximum of Lv. 15. Basic ATK Lv. +1, up to a maximum of Lv. 10.

E4

Siren Jolts the Laconic Lion

While in "Vendetta," increases CRIT DMG by 30% and restores HP by 10% of this unit's Max HP after receiving attacks from enemy targets.

E5

War Chisels Flesh of Flame

Ultimate Lv. +2, up to a maximum of Lv. 15. Talent Lv. +2, up to a maximum of Lv. 15.

E6

Legacy Scales Mound of Blood

When entering battle, immediately enters the "Vendetta" state, and lowers the Charge required for "Godslayer Be God" to 100 point(s).

Story

Character Details

Kremnos, the mist-shrouded city of chaos and war! Its royal lineage is tainted with patricide, and its god bears the name of calamity. The undying Mydeimos, the lion apart from the rest. Chrysos Heir who seeks the Coreflame of Strife, must suffer a thousand deaths, be bathed in blood on the path home, and bear the madness of fate alone. — Kingslayer be king, godslayer be god. Iron-hooves pound across the wilderness for the campaign, and must eventually soak in the blood of their homeland.

Character Story: Part IUnlocked at Character Level 20

"In the ancient legends of the coastal city-states, the Sea of Souls is said to have birthed beings as mighty as gods. Fishermen speak of a king of the seas who appears among the waves as a young child, with a fierce countenance and bluish lips, bathing in the bone-chilling waters of the Sea of Souls, wrestling with its savage beasts, thirsting for blood, and devouring flesh and bone. It is said that each time they sink to the seabed, they soon resurrect from the Sea of Souls. Over approximately nine years, they reforged themselves no less than ten thousand times, ultimately tearing apart a giant monster, staining the sea red for miles, yet no flesh-eating sea creature dared approach. Legends speak of how that the king of the seas could sweep countless fish and shrimp onto the shore with a flick of the tail. Once, shipwrecked fishermen praying for salvation were rescued by the king alongside his crew. As the tales grew more fantastical over time, fishermen started painting the king on their boats, in the hope it will grant them safe voyages. Rumors have emerged claiming that this so-called king of the seas is the vengeful spirit of the crown prince Mydeimos. Terrified by the prophecy he carried, his father, the former king, cast him into the Sea of Souls at birth. His life cut short, the child died with his grievances unredressed, vowing to scour the Sea of Souls. However, the writer believes this is merely the cunning Kremnoans trying to glorify themselves, for three reasons: First, though the Kremnoans traditionally engage in father-son struggles where the victor becomes king, why would they throw a newborn crown prince into the sea? Second, even if King Eurypon of Kremnos, grown old and senile, believed the prophecy and sacrificed his heir to the sea, how could an infant possess the divine strength to battle giant monsters? Third, even if such a child existed, he could hardly be Kremnoan. Why would a Kremnoan, known for their selfish and brutal nature as they are, assist fishermen struck by disaster? Dear readers, I will now reveal the truth: the so-called king of the seas — Naturally, he is the embodiment of the ocean itself!" — Excerpt from "Inquiry into the Legend of the Mighty Sea King" archived in the Gibranipar Library collection "Strong." — A man's handwriting

Character Story: Part IIUnlocked at Character Level 40

"The lone army emits a strong scent of blood, like a blood-stained spear. The leading warrior, the speartip, is always enveloped in unfathomable rage and hatred, thrusting towards the enemy. From Ladon, through Aidonia, to Aenionus, he returned from death time and again, leaving towering infernos of war in his wake. In the infamous Battle of Aenionus, the undefeated Klytius raised his massive axe as thousands of arrows darkened the sky behind him. Yet, when the smoke cleared and fire rose from the blood-soaked ground, the warrior's fist struck like a spear, tearing open Klytius's throat. After that epic battle, the true identity of the warrior became yet more elusive. That army clearly bore the marks of Kremnoan training but had never flown Kremnos's flag. None know whether they are Kremnoan spirits wandering on the battlefield or lost souls who have long been away from their homeland. Wandering bards turned the lone army's journey into mournful songs, while in the rust-flavored winds of Amphoreus, the lone lion led a group of old and weak soldiers as they wandered, searching for a nonexistent homeland. Reality will never alter its face due to cruelty. The once-elite citizens of Kremnos who followed him were loyal but mortal, lacking his god-like immortality. As time wore on, and even the gods of Kremnos succumbed to madness, how could humanity hope to know whither they should go? Will that proud, lonely man carry the weight of his people's fate alone? Will he bind himself to the chains of kingship? Or was it all just his wishful thinking..." — Excerpt from "A History of the Wars of Amphoreus" archived in the Gibranipar Library collection "Hephaestion, Perdikkas, Leonnius, Ptolemy, Peucesta... your names will not be forgotten by history." — A man's handwriting

Character Story: Part IIIUnlocked at Character Level 60

"Mydeimos! You treacherous ingrate, you coward who has forsaken the spirit of Kremnos! You slew the former king and had your vengeance, yet you shirked the duty of restoring the dynasty. Was your honor swallowed whole by the beasts of the Sea of Souls? You roam among those who chase flames, swayed by the wild tales of a witch, fraternizing with low-born soldiers. You choose to pin your hopes on elusive oracles rather than trust in your strength! The Kremnoans yearn to return to their war-torn homeland, yet you urge us to settle in the city-state of our sworn enemies. Have you grown enamored with the opulence of Okhema, or are you already bewitched by the mists rising from its golden baths? Mydeimos! You, with your noble and immortal essence, how can you submit to that woman of Okhema? You are a predator, a messenger of Strife — have you lost sight of the difference between predator and prey? Rumors swirl that you saved outlanders from Nikador's kin alongside the one claiming the mantle of Chrysos Heirs. In that endless Long Night, you let your body shatter, drenched in blood and madness. Mydeimos! Your noble blood should not be wasted on such unworthy individuals! You should be rallying your armies and plundering resources to carve out a path for Kremnos's survival in these apocalyptic times! That supposed Flame-Chase Journey has distorted you beyond recognition, my king! A king requires no equals, no allies, no doubts, no rescue — if any semblance of your clear mind lingers, command us! Let Kremnos's glory eclipse all other city-states!" — Excerpt from "Collected Resolutions of the Kremnos Council of Elders" stored in the Gibranipar Library collection "Keep moving." — A man's directive

Character Story: Part IVUnlocked at Character Level 80

"The holy city of Okhema remains one of the last pure lands untouched by the black tide. Yet, the encirclement of the black tide around it has become unmistakably clear. For a thousand years, wherever the black tide has swept, life has been twisted into inhuman monstrosities, and city-states have been eroded by the wind into desolate ruins. Even a stronghold like Kremnos saw its gods tainted by the black tide, leaving nothing but wastelands in its wake. Most of the Coreflames had been restored, yet as the black tide approached, we found ourselves desperately short on time. All we have achieved will have been in vain should Okhema fall before the Era Nova. The author boldly speculated that, soon, the heroes chasing the flame would inevitably face a decisive battle against the black tide. Historical records showed that even the most valiant warriors could not endure long within the black tide. Among the Chrysos Heir heroes, if there was any hope for this battle, it would either rest upon the fearless Phainon or fall to Mydeimos. This wasn't merely because Mydeimos hailed as the bravest in this world, carried a destiny that defied death, nor was it solely because the old city of Kremnos occupied a strategic choke point against the black tide. Even though Mydeimos, like the lion of Kremnos, had migrated countless times in his life and ultimately settled far from his birthplace, the solitary king would never submit to foreign rule. Once he had settled his people, Mydeimos, who regarded his mission as his very essence, would undoubtedly return home. Yet, this time, he bore not only the hopes of the Kremnoans but also the future of the entire world. Talanton's priests once prophesied that the millennium of Strife that started in Kremnos would also find its end there. Perhaps, one day, that eternal figure will face the black tide — suspended between life and death. Imagine such a scene, such a profound tragedy..." — Excerpt from "Flame-Chasing Observations: Black Tide Special Report" archived in the Gibranipar Library collection "As with the Sea of Souls, as it has always been." — A recently-made annotation in a man's handwriting

Voice

First Meeting

I am the crown prince of Kremnos "Mydeimos," and also the warrior of Okhema "Mydei." If you want to know me better, observe me in battle or fight me yourself.

Greeting

Mhm.

Parting

Alright, goodbye.

About Self: Past

My earliest memory is of fighting the darkness in the Abyss. This was because the former king of Kremnos, under the guise of prophecy, threw me into the Sea of Souls as a sacrifice to the Titans. But after nine winters, this body of mine crawled out of the Sea... Even the Reaper themself had abandoned it.

About Self: Holy City

In the past, I never would've thought that I'd join forces with the enemy nations of Kremnos and wage war across the land. Okhema is a prosperous city-state, but... it cannot be a home for everyone.

About Self: Future

Tell the future generations that I shall keep my promise, guarding Kremnos until I spill my last drop of blood. Watch closely. It won't be the black tide that devours me. I shall be the one who crushes it.

Chat

Spears and swords forged in flames also wear down with the corrosion of time. On the battlefield, the only thing I can rely on is this undying body.

Interests: Nutrition

A strong body and a healthy mind both rely on proper nutrition. Knowing how to handle ingredients and cook properly is a lesson every warrior must learn.

Interests: Pomegranate Juice

Whenever I drink honey brew with my people, I am drinking in our homeland and our bright red memories. But if you add a little cheese... your body will be healthier.

Annoyances

Castrum Kremnos and Okhema have long been at odds. A spear can pierce the enemy king, but it cannot resolve the deep grudges of the people.

Something to Share

At the Kremnos Festival, regardless of birth, the victor is granted the right to challenge the king. The former king used this rule to kill my grandfather and seize power, but he ultimately fell because of it. A pitiful cycle...

Knowledge

There is a legend in Kremnos's history of three hundred warriors standing alone against the black tide. Today, they may have fallen or been corrupted, but as long as one person remains, they will not forget that true death is not "death" itself, but abandoning one's honor.

About Aglaea

We gathered together under Aglaea's direction, not because of her cunning, but because there's a blazing fire in her cold eyes that is destined to ignite.

About Tribbie, Trianne, and Trinnon

The prophecy brought by Lady Tribios is not so much fate as it is a form of hope. In this fractured era, believe in your own choices, and then give it your all.

About Phainon

I've fought him several times, battling for dozens of days and nights without a clear victor. I know the strength of this man, and because of that, he is worthy to have my back.

About Castorice

The Death Servant of Aidonia... she is destined to carry the Coreflame of Thanatos. I hope that at the end of the black tide, on the other side of the warm west wind, is also a sea of flowers.

Eidolon Activation

I will use humanity's wrath to strip gods of their authority.

Character Ascension

This journey is forged with blood and flames.

Max Level Reached

Strife will not cease with victory.

Trace Activation

Each pattern is a mark of blood from the past.

Added to Team With Trailblazer

Cry out, for victory will come.

Added to Team With Tribbie

Stay back — I alone am enough.

Added to Team With Aglaea

Witness with your own eyes what it means to have "a power to rival all lands"!

Battle Begins: Weakness Break

Weakling... use all your might!

Battle Begins: Danger Alert

Let's see who remains in the end.

Turn Begins 1

Come on, show me your courage.

Turn Begins 2

Spare no effort, let this place witness glory!

Turn Idling

Move already! Don't let our fervor die.

Basic ATK

Covered in flaws!

Skill 1

Burn it all!

Skill 2

Forever doomed!

Enhanced Skill 1

Fury upon you!

Enhanced Skill 2

Conquer all lands!

Hit by Light Attack

So feeble.

Hit by Heavy Attack

How noisy!

Ultimate: Activate

Dying soul, face me!

Ultimate: Unleash

I allow you to accept your punishment!

Talent 1

Blood of Kremnos, stream forth!

Talent 2

Hear my roar. I am Strife!

Downed

It's... over...

Return to Battle

Hmph, death refuses me.

Health Recovery

I can't die, but... thanks.

Technique

Submit, or die!

Battle Won

The winds of battle never cease.

Treasure Opening 1

You may have it. Consider it your reward.

Treasure Opening 2

Take it, and buy some new armor for your tribe.

Precious Treasure Opening

Hmm... Not bad, I'll accept it.

Successful Puzzle-Solving 1

There is no word for "cower" in the Kremnoan language.

Successful Puzzle-Solving 2

Problems are solved by taking action — that's the most basic principle.

Enemy Target Found

Alright, I'll give you the honor of dying in battle.

Returning to Town

The wild wind carries with it the scent of rust...

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