Silvershower Heartstrings

★★★★★

Bow

Release version
4.7
Maximum level
90
Base ATK
542
HP
66.2%

Genshin Impact Weapon

Silvershower Heartstrings

Legendary bow of the fairies. Whether on the stage or the battlefield, it can easily touch the hearts of the listener.

At a glance

Silvershower Heartstrings is a 5-star Bow released in Version 4.7. At Level 90, it has 542 Base ATK and 66.2% HP. Its Dryas's Nocturne passive is documented from R1 to R5.

Rarity
5 stars
Type
Bow
Maximum level
90
Release version
4.7

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
542
HP
66.2%

Passive effect

Dryas's Nocturne

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKHP
14414.4%
2011025.4%
4021037.1%
5027542.9%
6034148.7%
7040854.5%
8047560.3%
9054266.2%

Dryas's Nocturne

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%. This effect will be canceled 4s after falling under 3 stacks.

R2

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 15%/30%/50%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 35%. This effect will be canceled 4s after falling under 3 stacks.

R3

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 18%/36%/60%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 42%. This effect will be canceled 4s after falling under 3 stacks.

R4

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 21%/42%/70%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 49%. This effect will be canceled 4s after falling under 3 stacks.

R5

The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 56%. This effect will be canceled 4s after falling under 3 stacks.

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