Scion of the Blazing Sun

★★★★

Bow

Release version
4.0
Maximum level
90
Base ATK
565
CRIT Rate
18.4%

Genshin Impact Weapon

Scion of the Blazing Sun

An ancient longbow that is a remnant of King Deshret's ancient era. An indecipherable ancient text and solemn patterns have been carved into it.

At a glance

Scion of the Blazing Sun is a 4-star Bow released in Version 4.0. At Level 90, it has 565 Base ATK and 18.4% CRIT Rate. Its The Way of Sunfire passive is documented from R1 to R5.

Rarity
4 stars
Type
Bow
Maximum level
90
Release version
4.0

Lunaris data: version 7.0.0 (current version 7.0.52.2), generated on .

Progression

Stats at level 90

Base ATK
565
CRIT Rate
18.4%

Passive effect

The Way of Sunfire

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

Progression

Stats by level

Stored values at the main progression milestones from level 1 to 90.

LevelBase ATKCRIT Rate
1444%
201197.1%
4022610.3%
5029311.9%
6036113.5%
7042915.1%
8049716.8%
9056518.4%

The Way of Sunfire

R1–R5 refinement effects

Every refinement is visible together for direct comparison.

R1

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R2

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 75% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 35% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R3

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 90% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 42% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R4

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 105% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 49% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

R5

After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.

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